The gods of protection listen to those in need. Clerics who follow an entire pantheon in which at least one god includes this domain may take this as their own divine domain.
|1st||protection from evil and good, shield|
|3rd||moonbeam, protection from poison|
|5th||protection from energy, wind wall|
|7th||faithful hound, fire shield|
|9th||wall of force, wall of stone|
At 1st level, you gain proficiency with martial weapons and heavy armor.
Channel Divinity: Righteous Save
Starting at 2nd level, you can use your Channel Divinity to give advantage on one saving throw to any ally within 30 ft. as a reaction to their being about to make a saving throw.
Also at 2nd level, when a creature you can see attacks a target other than you that is within 5 ft. of you, you can use your reaction to impose a disadvantage on the attack roll. You must be wielding a shield.
Channel Divinity: Righteous Protection
At 6th level, you can use your Channel Divinity to cause all critical hits against you and your allies within 60 ft. to deal normal damage instead of critical damage.
At 8th level, you gain the ability to infuse your shield with divine power—a blessing from your deity. Your castings of shield and shield of faith spells do not consume a spell slot. Shield of faith must still be prepared to be used.
Once you reach 17th level, you gain resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.