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The gods of valor are those stalwarts who uphold bravery and courage as the highest of virtues. The world of mortals is a place of great danger, and these deities call upon their faithful to stand in the face of it defiantly. Deities of heroes and valiant defenders may teach their champions to never quail in the face of danger, while deities of war, battle, or strength have no use for those who give in to fear. Clerics of these deities can often be found rallying others to find their own grit, standing as examples in the face of even overwhelming odds.

Valor Domain Features
Cleric Level Feature
1st Domain Spells, Bonus Proficiencies, Stalwart
2nd Channel Divinity: Overthrow Fear
6th Channel Divinity: Beacon of Courage
8th Divine Strike (1d8)
14th Divine Strike (2d8)
17th Avatar of Valor

An Act of Bravery

Many clerics of this domain first hear the call of the divine in the midst of an act of unprecedented courage, even in the face of great danger to themselves. What was your defining moment of bravery?

Acts of Bravery
d6 Act
1 You stood against tyrants, bullies, and others who sought to dominate or conquer you and yours.
2 You defended your family against deadly odds or foes.
3 You protected someone weaker against a tormentor or assailant.
4 You organized an insurrection or rebellion against an oppressor of some kind.
5 You rallied others in battle, calling them to find their bravery.
6 You rescued bystanders from a disaster, accident, or other potential tragedy.

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.


Starting at 1st level, you gain immunity to the frightened condition. Additionally, you gain advantage on saving throws against spells whose effects are described as coming from fear or terror, such as phantasmal killer.

Channel Divinity: Overthrow Fear

Starting at 2nd level, you can use your Channel Divinity to instill bravery in the fearful. As an action, you present your holy symbol and evoke blessings of valor in those around you. Choose any creatures within 30 feet of you who can hear you. Creatures affected by the frightened condition are no longer affected by it. All affected creatures become immune to the frightened condition for the next minute.

During that time, a creature may choose as a reaction to sacrifice its immunity to gain advantage on any single saving throw.

Valor Domain Spells
Cleric Level Spells
1st heroism, shield of faith
3rd calm emotions, warding bond
5th beacon of hope, remove curse
7th death ward, freedom of movement
9th dispel evil and good, hallow
Section 15: Copyright Notice

Death in Freeport: 20th Anniversary Edition, Copyright 2020, Green Ronin Publishing, LLC. Author: Chris Pramas.