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Void

Few ever catch a glimpse of the cold immensity of the stars and the Void, and fewer still are aware of the unfathomable powers that call such places home. Those who see beyond the veil of the mundane often go mad as a result of the irreconcilable clash between their conception of the world and the reality of universal insignificance.

To learn what the Void has to teach, one must embrace its utter indifference toward life.

Clerics who direct their reverence toward the Void and what it represents, rather than toward a deity or some other entity of the typical sort, can commit wholeheartedly to this discipline by following the path laid out in the Void domain.

Void Domain Spells
Cleric Level Spells
1st bane, protection from the Void
3rd destructive resonance, rope trick
5th gaseous form, Void strike
7th dimension door, nether weapon
9th contact other plane, living shadows

Messenger Of The Void

A cleric who adopts the Void domain gains proficiency in Arcana and Intimidation.

Bonus Proficiency

A cleric of the Void domain also gains proficiency with navigator’s tools.

Channel Divinity: Hidden Knowledge

A cleric of the Void domain of 2nd level or higher can use his or her Channel Divinity to gain advantage on Intelligence checks. In addition, the cleric can choose to use his or her Wisdom modifier instead of Intelligence modifier when making these checks. Both effects last for 1 hour.

Channel Divinity: Dark Secrets

A cleric of the Void domain of 6th level or higher can use Channel Divinity to inflict madness on nearby creatures.

When the cleric presents his or her holy symbol and speaks of the Void, up to three creatures of the cleric’s choice that can see and hear the cleric must make successful Wisdom saving throws or be afflicted with a form of short-term madness. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Indefinite Madness
d10 Flaw (Lasts Until Cured)
1 “I am obsessed with discovering the hidden meaning in seemingly random objects, such as shards of smashed glass.”
2 “Some event in my life never happened. I won’t acknowledge it or anything to do with it.”
3 “I hear them whispering, always whispering. They’re loudest near corners of rooms and other angles in structures.”
4 “I constantly scrawl a set of strange glyphs without realizing it, sometimes going so far as to cut them into my skin.”
5 “When I’m excited or upset, some of my words come out in a different language that I don’t even understand.”
6 “The trappings and symbol of a certain deity cause me great pain to look upon or touch.”
7 “Ordered collections of objects are fascinating, and I have to study and count them.”
8 “I collect strange or disgusting trinkets, such as teeth of creatures I kill or scrapings of dirt from everywhere I sleep.”
9 “The music is always with me, and I must let it out. It doesn’t matter that no one else finds the song beautiful .”
10 “I hear scratching just on the other side of interior walls.”

Divine Strike

A cleric of the Void domain of 8th level or higher has the ability to infuse their weapon strikes with divine energy.

Once on each of the cleric’s turns, they can cause a weapon attack to deal an extra 1d8 cold damage to the target on a hit. For a cleric of 14th level or higher, the extra cold damage is 2d8.

Black Star

A cleric of the Void domain of 17th level or higher can use an action to create crushing gravity in a 60-foot-radius area around the cleric. The crushing gravity lasts for 3 rounds.

All the effects cease immediately if the cleric moves.

The area becomes difficult terrain for the duration. A creature that starts its turn in the area or that enters it for the first time on a turn must make a Strength saving throw. On a failed save, the creature takes 7d6 bludgeoning damage and is affected as if by a slow spell until the start of its next turn.

The cleric and up to three designated creatures are immune to the effect. After using this ability, the cleric must finish a long rest before using it again.

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.