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Circle of Burning

There is a primal yearning in your soul, an endless need to see the world burn. Fire speaks to you in a way that mystifies others, imparting knowledge of magics that scorch or alight the world. You have embraced your urges and listen intently to the flame’s whispers, unlocking fierce power in return.

Bonus Cantrip

When you choose this circle at 2nd level, you learn the fire bolt cantrip.

Burning Circle Spells
Level Spells
3rd hellish rebuke (as a 1st-level spell), scorching bolt
5th fireball, glyph of warding
7th fire shield, wall of fire
9th flame form*, flame strike

Control the Burn

Also at 2nd level, you can speak to the fire and it listens to your commands, showing mercy to vegetation though never flesh. When you cast a spell that deals fire damage, you can choose for your spell not to light objects and the environment on fire.

Flameborne

Also at 2nd level, your primal connection to flames can be expressed even when you assume another creature’s form. While using Wild Shape, your natural weapons deal an extra 1d4 fire damage.

When you reach 8th level the fire damage increases to 1d6, when you reach 14th level it increases to 1d8, and at 20th level it increases to 1d10.

Flaming Heart

Beginning at 6th level, you develop natural defenses against flames. You gain resistance to fire damage regardless of what form you are in.

Scorching Magic

Also at 6th level, your mastery over fire magic can undo the power of cold spells. When a creature within 60 feet of you casts a spell that deals cold damage, you can use your reaction to interrupt the spell by expending a spell slot. If the creature used a spell slot equal to or less than the spell slot you expended, the spell fails and has no effect. If the creature used a spell slot of a level higher than the spell slot you expended, make a Wisdom ability check against a DC equal to 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.

Soulfire

Starting at 10th level, you can feed the flames of a spell by burning away bits of your own soul.

When you cast a spell that deals fire damage, you can choose to siphon out greenish soulfire that deals an extra 1d6 fire damage to each creature targeted by the spell. You take 1d6 necrotic damage for each creature that takes extra damage from Soulfire. When you reach 13th level, the extra fire damage increases to 2d6. When you reach 16th level, the extra fire damage increases to 3d6.

Once you use this feature, you must finish a long rest before you can use it again. You can use this feature twice between long rests starting at 14th level and three times between long rests starting at 18th level.

One with the fire

At 14th level, you become one with the flames.

You gain immunity to fire and resistance to cold damage regardless of what form you are in.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.