The corsair fights at sea as if born to it, never happier or more in their element than when on a ship or in the water. Violent storms, slick decks, and tossing seas bother them not at all. When battle is joined, the corsair leaps into the fray with violent, relentless passion. Enemies learn to dread the sound of the corsair’s maniacal laughter.
Beginning when you choose this archetype at 3rd level, add half your proficiency bonus to your weapon damage with light or finesse weapons and pistols.
In addition, add half your proficiency bonus to the number of minutes you can hold your breath. You also add a bonus equal to half your proficiency bonus to any skill check related to operating a sea vessel or swimming.
When you reach 10th level, you ignore any penalties related to the motion of a ship you are on, and any penalties related to stability or vision due to wind or rain. You also ignore difficult terrain on ships.
At 15th level, your opponents never gain advantage on attacks against you when you are aware of them.
One With The Sea
At 18th level, you are as capable an aquatic warrior as any who has lived. When on a ship or in a body of water, your weapon attacks score a critical hit on an attack roll of 19 or 20.
If you are at sea when you begin dying, you gain advantage on death saving throws. Also, while dying when submerged underwater, you may swim half your speed towards the nearest source of air each round as a free action.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.