The eldritch executioner is a slayer of magic users and a hunter of witches. They despise those that wield magic, holding a deep-rooted hatred against such creatures and using it to temper the fire of their attacks. The executioner learns how to identify and detect the arcane arts of the enemy, and a combination of training and sheer willpower helps them to resist magic in all its sinister forms.
At 3rd level, you gain the ability to cast detect magic at will as an action. In addition, you have advantage on attacks against creatures able to cast spells or use spell-like abilities. You also have advantage on saving throws to resist fear effects.
At 7th level, the eldritch executioner adds his Wisdom bonus (min. +1) on all saving throws against magic effects as an aura for himself and allies within 15’.
Hammer The Witches
At 10th level, you deal +1d6 damage against any spellcasting creature. In addition, you cast dispel magic against your target as a free action whenever you deal a critical hit in combat.
At 15th level, when you strike a spellcasting creature, it must make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Wisdom modifier or be unable to perform the verbal components of any spell.
Affected creatures gain a new save at the beginning of their turn until they successfully make the save.
At 18th level, you can cast dispel magic at will as an action. After dispelling a spell effect, you gain 5 temporary hit points per level of spell effect dispelled. These temporary hit points last for one hour or until expended.
Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.