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Goreguard

Fighters who undertake the process necessary to become a goreguard quickly gain weight but enjoy increased might and fortitude and a truly iron stomach as a result. Trained gladiators all, the goreguards are able to survive both in fighting pits and goblin-infested lands.

Ravenous Hunger

You require twice as much food as a typical creature of your age and size but can eat nearly anything. You are immune to diseases and other negative effects related to eating raw, rotten, or otherwise dangerous foods. This immunity does not extend to ingested poisons that may be added to your food.

Gnasher

Starting at 3rd level, your teeth to become larger and thicker, allowing you to bite through flesh and bone with ease. When you take the Attack action and attack with a melee weapon, you can use a bonus action to bite a target within 5 feet. Your bite deals 1d6 piercing damage. You are considered proficient with your bite attack.

Corpulence

Starting at 7th level, your current weight by 50 percent as you begin to grow obscenely fat. Your Strength and Constitution scores increase by 1 to a maximum of 20 and your Dexterity score decreases by 1.

At 15th level, you gain another 25 percent of your body weight. Your Strength and Constitution scores increase by 1 to a maximum of 20 and your Dexterity score decreases by 1.

Showboating

Beginning at 10th level, you have become so accustomed to fighting in arenas and back alleys that you can turn anything into a weapon. You are proficient with improvised weapons. Furthermore, your rage and frustration when handling improvised weapons calls to the titanic corruption in your veins. When using an improvised weapon you may apply your Charisma modifier to attack and damage rolls.

If you do, the improvised weapon’s damage is considered to be cold and magical in addition to its regular damage type.

Insatiable

Starting at 15th level, you gain supernatural fortitude from gorging yourself on food. If you spend 10 minutes eating 30 or more pounds of organic matter, you regain the use of your Second Wind or Action Surge feature (your choice).

Once you have used this feature, you cannot use it again until you finish a long rest.

Hunger of the Glutton

Starting at 18th level, you can inspire hunger in those near you. You can use your action to let out a tremendous belch. Creatures within 30 feet of you must make a Wisdom saving throw (save DC equals 8 + your proficiency bonus + your Constitution modifier). Creatures who fail the save must spend their actions for the next minute seeking out and devouring food. The target may repeat the saving throw at the end of each of their turns. The target will not endanger themselves while searching for food or act against their nature. For example, loyal companions will not attack one another over food. If you or your companions attack the target while they search for food, they have advantage on the saving throw.

Once you have used this feature, you cannot use it again until you finish a long rest.

Section 15: Copyright Notice

Yugman’s Guide to Ghelspad: Part One © 2020 Onyx Path Publishing