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You study the ways of a martial school, such as one of ’s “Eleven Gardens,” an Angat dueling academy, or a secret society of street fighters. The city has many martial schools to choose from, though some favor students from specific cultures, and others teach those being trained as gladiators. You’ve deeply studied your school’s techniques and combined them with the straightforward fighting methods of your class.

Your background, favored weapons, and approach to fighting all depend on your choice of school. Some schools hold public tournaments and reward champions with wealth and prestige. Others demand a blood oath, where you promise to say nothing of their secrets and use them only in grave emergencies. You most likely studied at a school which falls somewhere in between. You probably fought students of rival styles in semi-formal duels, sparred within training halls, and performed monotonous, punishing exercises designed to shape your body and habits to conform with your school’s theories. But it was never your destiny to make the school your whole life, like warrior monks do. Your fists and weapons were meant to go beyond its gates, to be used for justice, profit, revenge… whatever your will, fate, and ethics command.

Student Warrior

Starting at 3rd level, you know all three of the Martial Ways taught by a martial school of your choice (see “Martial Schools”), as well as that school’s unique techniques.

Martial Skill

Starting at 7th level, at the start of each combat encounter, you gain a number of extra Martial Opportunity Points (MOPs) you may spend on exploits, as per the rules in the “Martial Schools” section, with the following changes:

  • You retain these extra points until they are spent or the combat encounter ends.
  • You may spend these points on exploits on any successful attack roll—not just those which normally accrue/allow you to spend MOPs.
  • These stack with MOPs gained as normal through certain even-numbered attack rolls (again, see “Martial Schools”) and other sources.

The Martialist Martial Skill table lists the extra MOPs you gain at 7th level and at higher levels in this archetype.

The number before the slash lists how many you gain per combat encounter, while the number after the slash lists how many of these bonus MOPs you may spend on a single attack roll.

Martialist Martial Skill
Level Bonus MOPs per Encounter/Attack
7th–9th 2/1
10th–14th 3/2
15th–16th 4/2
17th+ 5/3

Deflect Weapons

Starting at 10th level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack.

When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your fighter level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 Martial Opportunity Point to make a ranged attack (range 20 feet/60 feet) with the weapon or piece of ammunition you just caught as part of the same reaction.

You make this attack with proficiency regardless of your weapon proficiencies, and this attack inflicts its normal weapon damage.

Starting at 17th level, you can use your reaction to deflect or catch melee weapons as well, lowering their damage and potentially disarming their wielders. This uses the same system as deflecting missiles, except that if you reduce damage to 0, to capture your opponent’s melee weapon, you must then succeed in a Strength (Athletics) check opposed by your target’s Strength (Athletics) check. You must also have one hand free to capture your opponent’s weapon, and the requisite number of hands free to use it.

Way of the Warrior

At 15th level, you learn an additional Martial Way of your choice. Furthermore, pick one Martial Way you know, except the Universal Way. You now add 2/1 to your Martial Skill reserve of MOPs, reserved for exploits using that Martial Way alone.

Martial Surge

Starting at 17th level, when you use the Action Surge ability, add 2/1 to your Martial Skill reserve during the extra actions granted by that ability.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.