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Way of Pain (Dream Realm Storytellers LTD)

You follow a monastic tradition that focuses on the one and only thing that is real in life: pain. It is there from the first breath you take as a newborn to your last moments among the living. Suffering is what all the worlds revolve around. As a monk of the Way of Pain, you know the necessity of suffering, as well as the power it grants those who know how to use it. You train yourself to bear it and inflict it upon others for the sake of enlightenment or domination.

Ki of Pain

When you choose this tradition at 3rd level, you can channel your pain to ki. When you take at least 10 damage in one round, you regain one ki point at the end of the round. Starting at 6th level, when you take at least 20 damage in one round, you regain two ki points at the end of the round. Starting at 11th level, when you take at least 30 damage in one round, you regain three ki points at the end of the round. And starting at 17th level, when you take at least 40 damage in one round, you regain four ki points at the end of the round. These regains of ki points do not stack.

Mantra of Pain

Your way of meditation involves suffering and pain in order to focus your mind. You meditate by causing yourself some kind of pain or discomfort. Starting at 6th level, you can use your pain to come back to your senses from distractions. You gain the following features:

Clarity of Pain. Whenever you take damage while under the effect of a mind-altering condition such as frightened or charmed, you can use your reaction to make the relevant saving throw with advantage to become immune to that effect for a number of rounds equal to your Wisdom modifier (minimum one).

Adrenaline. Whenever you take 20 or more damage from a single attack, instead of applying your Ki of Pain feature, you can spend 1 ki point as a reaction to take an additional action, make an attack, or move up to your speed (which does not count against your movement for that turn). When you use this feature, you cannot use your Ki of Pain feature for the remainder of that round.

Spreading Pain

Pain is your ally, it is the anchor of your nature and self-awareness. Moreover, it is also the weapon that you use against your foes. Starting at 11th level, you can spend ki points to make extraordinarily painful attacks. Whenever you make an attack, you can spend ki points and cause one of the following effects of your choice:

Humiliating Pain. You can spend 2 ki points to cause your target to writhe in humiliating agony. If your target has any legendary actions, it must succeed on a Wisdom saving throw or cannot use its legendary actions in that round. If it does not have legendary actions, it loses one attack from its next Multiattack or Extra Attack features.

Mind-Breaking Pain. You can spend 2 ki points to cause your target to lose its grip on its mind. Your target must succeed on a Wisdom saving throw or lose its concentration on a spell. If it is not concentrating on a spell, it cannot cast a spell until the end of its next turn. If it is not a spellcaster, it has disadvantage on its Intelligence and Wisdom saving throws until the end of its next turn.

Mastery of Pain

At 17th level, through the sheer pain that you have suffered so far, you become its master. Thanks to your familiarity with pain, you gain resistance to one type of damage of your choice.

Resist Pain. Whenever you take damage, you can spend 4 ki points as a reaction and apply resistance to the damage you take. If you do so, you cannot use your Ki of Pain feature for that damage.

Pure Pain. You can convert pain to pure ki. If your hit points are below maximum, you can choose not to regain part or all of your hit points after you finish a long rest. If you do so, for a number of hours equal to your proficiency bonus plus your Wisdom modifier, you gain ki points equal to the number of hit points you choose not to regain (maximum 10 ki points).

While you continue to feel the pain resulting from your lost hit points, your hit point maximum is reduced by the same amount unless you unleash your reserve. You can unleash the pain that you hold within through this feature onto another creature if you hit it with unarmed or weapon attack. Or, you can simply let the pain go, and undo the decrease on your hit point maximum by doing so.

When you unleash the pain onto another creature with an attack, the creature must make a Constitution saving throw, taking psychic damage equal to the amount decreased from your hit point maximum on a failed save, or half of it on a successful one. This damage ignores resistance and immunity.

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