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Oath of Pearl (3pp)

A paladin who takes the Oath of Pearl follows a code devoted to the protection of the seas. He follows but a few simple tenets.

  • Shelter the Innocent: Defend the peaceful and the defenceless. Ensure that there will always be somewhere beneath the waves to live for the kind, the merciful, and the devoted.
  • Shine Brightly to All: Let your good deeds be visible to all, so that you may set an example for all who see you.
  • Envelop the Coarse: Make the realms beneath the waves inhospitable to those would abuse and exploit them and avenge those who are harmed. Punish especially the wrongdoers who are land-dwellers, who need not live among the damage they cause.

Oath Spells

*Water elementals only.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Nacreous Blessing: As a bonus action, each creature of your choice within 30 feet is bathed by pearlescent light, turning their armor and garments white and shiny. They each receive a +2 bonus to AC for the next minute. The pearly sheen remains for a full 24 hours, causing the affected items to be immune to rust or corrosion, and removes any penalty they might impose on any check made to swim. Additionally, the items count as weightless during this period as long as they’re underwater.
  • Sacred Waters: You transmute waters in a 20-foot radius into holy water until the beginning of your next turn. It has all the normal effects of holy water, but also affects evil aquatic creatures in the same way as fiends and undead. Good aquatic creatures who touch the holy water gain the benefit of an aid spell for 1 minute.

Aquarian Aura

Beginning at 7th level , you and friendly creatures within 10 feet of you gain advantage on saving throws against effects that would cause confusion, insanity, anger, or otherwise affect emotions similarly. The radius of this aura increases to 30 feet at 18th level.

Pearlescent Armor

Beginning at 15th level, you gain resistance to slashing damage.

Shining Champion

At 20th level, you gain the ability to emanate pearlescent light. As an action, you can magically become an avatar of pearl, choosing one of following benefits at the start of each of yours turn for 1 minute:

  • A creature within 30 feet must succeed on a Wisdom saving throw (DC equal to your spell save DC) or be restrained for 1 minute by solidified pearly light. Taking any damage ends this condition.
  • You may use Sacred Waters this turn. It does not count against your Channel Divinity uses, it deals double damage and the radius increases to 30 feet.
  • Any creature attacking you this turn must succeed on a Wisdom saving throw (DC equal to your spell save DC) or be blinded for up to 1 minute. A blinded creature gains a new saving throw each round at the end of its turn to end this blindness.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.