Paladins who swear the Oath of the Dragon swear to uphold the tenets of an ancient and holy order of Dragon Riders, champions of the balance, with some siding on the forces of good, others with the forces of evil, and still others serving the balance between.
A Paladin called to this oath walks a difficult path, for while they must champion their side of the cosmic order, they must ensure that always a delicate balance is maintained—even Lawful Good Paladins of the Draconic Oath must sometimes allow evil to win, if good stands to tip the scales too far in its favor.
It is a difficult path to follow and only the most stalwart can maintain it.
Tenets of the Draconic Oath
- Balance: The cosmic order of the universe depends on the delicate balance between good and evil, law and chaos. Support your side, but maintain the balance.
- Courage: Never fear to act, nor shy away from a challenge.
- Discretion: Discretion is the better part of valor. The Order is secret and must remain so.
- Respect: All dragons are noble creatures, worthy of respect and reverence. Show them just deference at all times.
They are always prepared and do not count against your daily list of prepared spells.
|3||Burning hands, sleep|
|5||Acid arrow, scorching ray|
|9||Fly, lightning bolt|
|13||Dominate beast, ice storm|
|17||Cone of cold, cloudkill|
At third level, when you take this oath, choose one type of energy from the following options: acid, cold, fire, lightning or poison.
Once chosen, this energy type cannot be changed. This is your first tie to the dragon with whom you will eventually Bind.
When you take this oath at third level, you also gain the following two Channel Divinity options:
Energy Resistance: As a reaction, gain resistance to your energy type for one minute. All attack types from this energy deal half damage, and you gain advantage to all saving throws against attacks of this type.
Draconic Weapon: As an action, imbue a weapon you are currently wielding with your energy type. For the next minute, it deals an additional 1d6 damage of that energy type. In addition, your attacks with that weapon count as magical for the duration. If you sheathe or drop the weapon, or fall unconscious, the effect ends.
Aura of Courage
Beginning at 7th level, you and friendly creatures within 10 feet of you become immune to fear effects and cannot be subject to the frightened condition, so long as you are conscious. At 18th level, this aura increases to 30 feet.
Protection From Dragons
Beginning at 15th level, your connection to your draconic patron grants you protection against the attacks of dragons. Dragons have disadvantage on attack rolls against you, and you have advantage on saving throws against their spells (if any) and breath weapon attacks.
At 17th level, you hear the call of your draconic patron, who becomes aware of your destiny and sends out a mystical beacon to lead you to it, to begin the process of Binding. You are inexorably drawn to the place where you will meet the dragon, which may or may not be its lair, and you know why you are undertaking the journey.
At 20th level, as an action, you emit a burst of your energy type. This burst does 10d6 damage to everyone in a 30-foot radius.
Victims within the blast radius can save for half damage. In order to use this ability, you must expend a use of Channel Divinity.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.