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Oath of Undoing

Many paladins follow the rules set in place by the forces of the planes of existence. Yet only some know that there are higher powers, beyond the realms. Powers that have stood since the dawn of creation. In fact, powers of creation itself. Powers of chaos and their rules are the supreme ones, and they call the paladins who swear the Oath of Undoing.

Tenets of Undoing

A paladin who takes this oath recites the following tenets at the start of each day.

Chaotic Order. The universe, and all it surrounds, is made up of chaos. Order can only be achieved through spreading it, so that all bow down to its absolute power, and become one.

Embrace Madness. The powers, I believe, reward me with madness. I will use this reward to change my perspective.

Never Give In. Everything I see and feel in this reality is a lie, made up by false orders. As everything it presents is subject to change. I must not believe this lie called life and I will stand against it.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd hideous laughter, sudden decay*
5th alter self, glyph of chaos*
9th chromatic skin*, entropic fire*
13th confusion, disrupt*
17th aura of death*, foul frenzy*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Reality Undone. As a reaction, you can touch your holy symbol and use your Channel Divinity to “undo” an incoming spell that targets you. When you undo a spell, its caster expends its spell slot but the spell does nothing. You can undo 1st and 2nd level spells at 3rd level, 3rd level spells at 5th level, 4th level spells at 7th level, 5th level spells at 11th level, and 6th level spells at 13th level.
  • Disrupt Order. As an action, you present your holy symbol and irritate lawful creatures around you. Using your Channel Divinity, each lawful creature that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Chaotic Aura

At 7th level, unknown forces from the beyond begin to concentrate on you. This chaotic power may show itself in different ways.

At the end of each of your long rests, you can choose one of the following effects. You can change your chosen effect after you finish a long rest.

  • Aura of Chaos. Chaotic energy manifests itself and radiates from you, disrupting reality in an aura with a 10-foot radius. Hostile creatures within the area have disadvantage on concentration checks and Dexterity saving throws. At 18th level, the range of this aura increases to 30 feet.
  • Aura of Instability. You and friendly creatures within 10 feet of you gain one of the following benefits. After you finish each short or long rest, you roll a d4 to determine the effect this aura grants.
d4 Effect
1 Gravity’s grasp lightens, your speed increases by 10 feet.
2 Your image in the area gets blurry, you gain advantage on your attack rolls.
3 Time cracks in the area and your attacks look as if they hit twice, you deal an extra 1d4 force damage with melee weapon attacks on a hit.
4 A cloud of magical white dust covers every creature.

Nothing can hide in the area and invisible creatures can be seen.

At 18th level, the range of this aura increases to 30 feet.

Unstable Summon

Beginning at 15th level, you can recall a spell that you undid with your Reality Undone feature after your last long rest.

But since realms of chaos are mysterious and complicated, the spell that you recall will never be the exact spell you undid. When you use this feature, roll on the table below to determine the spell.

d4 Summoned Spell
1 circle of death
2 scarify*
3 chaos spear*
4 disintegrate

Reality Breaker

At 20th level, your mere existence starts to shake the foundation of reality around you. You can call the chaos to come alive within you. Your body starts to react abruptly to the paradox that causes you to exist, but not completely.

You can choose to transform your appearance to resemble something else. For example, some sort of celestial body with more than 2 eyes, or a scrambled, blurry image, or even make it seem as though there are tentacles stretching out from somewhere on your body.

As an action, you can transform into your Reality Breaker form. For 1 minute, you gain the following benefits:

  • You are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can use the Channel Divinity options Reality Undone and Unstable Summon a number of times equal to your Charisma modifier (minimum once).
  • As an action, you can change your aura. If you are using the Aura of Instability, instead of rolling a d4 to determine its effect, you can choose an effect from the same table.

Once you use this feature, you need to finish a long rest to use it again.

Section 15: Copyright Notice

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