Primal hunter

Practically every settlement has hunters, individuals whose sole role is to find and kill prey for their village to consume. The most dedicated of these know the truth of the hunt, the unflinching honesty of the chase and the true finality of the kill-by devoting themselves to the mastering their skills and tapping into their inner animal, these warriors brush against the truly supernatural in their pursuit of quarry.

Expertise

At 3rd level, choose two of your skill proficiencies, or one of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 7th level, you can choose two more of your proficiencies to gain this benefit.

Known Prey

Also at 3rd level, your weapon attacks against a favored enemy deal an extra 1d4 damage. Whenever you reach 9th level in this class, the extra damage increases to 1d6.

When you reach 15th level in this class, the extra damage increases to 1d8.

Implacable Resolve

Beginning at 7th level, you have advantage on saving throws to resist the charmed and frightened conditions.

Extra Attack (2)

Starting at 11th level, you may attack three times (instead of twice) when you take the attack action.

Primal Hunt

At 15th level, you gain a psionic understanding of the hunt. You are able to cast locate creature as a 1 minute ritual. In addition, you gain resistance to psychic damage and cannot be frightened.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.