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Wild Conjurer (3pp)

Mastering the magic of the wild makes you a force to be reckoned with even when you put your bow down.

Bonus Druid Cantrip

When you choose wild conjurer at 3rd level, you learn one druid cantrip of your choice.

Wilderness Spells

You gain the spells at the ranger levels listed.

Ranger Level Spells
3rd hunter’s mark, speak with animals
5th locate animals or plants, pass without trace
9th conjure animals, speak with plants
13th freedom of movement, locate creature
17th commune with nature, tree stride

Once you gain access to a wilderness spell, you always have it prepared. Wilderness spells do not count against spells known.

If you gain a wilderness spell that isn’t on the ranger spell list, the spell becomes a ranger spell for you.

Hunter Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Nature’s Ward

When you reach 11th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.

Improved Hunter Magic

Starting at 15th level, when you use your action to cast a 1st, 2nd, or 3rd level spell, you can make one weapon attack as a bonus action.

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.