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The Dragonmaster (3pp)

Dragonmasters are dedicated to learning all there is to know about these deadly, powerful and primal creatures. They view dragons much as druids do, as the personification of the elemental nature of the world.

Dragon Hunter

At 3rd level, once per round when you strike a reptilian creature or dragon with a normal attack in melee combat, you may immediately make a second melee attack against the same creature, with advantage. In addition, choose an energy type from among acid, cold, fire, lightning or poison. Your second attack, if it succeeds, deals an extra die of damage which is of this energy type, and magical. Once chosen, this energy type can’t be changed.”

Fighting Style

At 3rd level, choose a second fighting style from those available to the ranger.

Defense of the Dragon

At 7th level, you gain +2 to your armor class and resistance to the energy type you chose at level 3. You also gain advantage on saving throws to resist fear effects.

Extra Attack

At 7th level, you may attack twice instead of once, whenever you take the attack action. Each of these attacks is also subject to the effects of your Dragon Hunter ability.

Evasion

At 11th level, when you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Dragon Warrior

At 15th level, you gain immunity to fear effects and make all attacks against dragons and dragonborn at advantage. In addition, you gain one of the following abilities:

  • Whirlwind Attack: You may use your action to attack any number of creatures within 5 feet of you, with a separate attack roll for each. This ability does not stack with Extra Attack or Dragon Hunter.
  • Volley: You can use your action to make a ranged attack at any number of creatures within your weapon’s range that you can see, with a separate attack roll against each. You must have ammunition to make these attacks. This ability does not stack with Extra Attack or Dragon Hunter.

The Binding

When you reach 17th level, you are inexorably called to find the dragon with whom you are destined to Bind. You see the creature in your dreams and are guided through natural signs and means towards its lair, where the process of Binding will begin.

It may take several more levels of adventuring before you find the dragon, but at this stage, the calling occurs.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.