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Wolfskin

Not all rangers tread the line between nature and civilization evenly. Some live in the wilds with bestial abandon, only donning the tools and traditions of humanoids to survive.

Wolfskin rangers are one such, shedding their urban roots to live alongside wolves and other predators in the wild for most of their lives.

Stories say that some wolfskin rangers were never people to begin with—rather wolves who magically assumed the form of humanoids to survive in a changing world. These wolves know to be careful, as the humanoid world is full of luxuries and temptations; they only walk upright long enough to gather supplies, repel invaders, or evade detection.

Wolf Form

3rd-level Wolfskin feature

As an action, you can transform into a giant wolf.

While transformed, you gain the following benefits:

  • You gain temporary hit points equal to four times your ranger level.
  • Your size increases by one category.
  • Your speed increases by 10 feet.
  • Your bite is a natural weapon, dealing 1d12 piercing damage on a hit. Add your Strength modifier to attack and damage rolls with your bite.

While transformed, you cannot hold objects in your hands. You can speak normally and cast spells, but only those without a material component. Objects you are wearing or carrying disappear until you revert.

The transformation lasts for a number of hours equal to half your ranger level (rounded down), ending early if you are knocked unconscious, run out of temporary hit points, or dismiss it as a free action. If your transformation ends early, you lose any remaining temporary hit points.

Once you transform, you can’t do so again until you finish a short or long rest.

Wild Grace

3rd-level Wolfskin feature

You can take the Dash or Disengage action as a bonus action on each of your turns.

Additionally, you can speak and be understood by wolves and other canines, regardless of form.

Empowered Strikes

7th-level Wolfskin feature

Your touch is imbued with primal magic. Your weapon attacks, including those in Wolf Form, are considered magical for the purposes of overcoming resistance or immunity to nonmagical damage.

Beast Attack

11th-level Wolfskin feature

While in Wolf Form, you can make three attacks, instead of two, when you take the Attack action on your turn.

Regardless of form, when you hit a creature with more than one weapon attack on a turn, it must succeed on a Strength saving throw against your ranger spell save DC or be knocked prone.

True Wolf Form

15th-level Wolfskin feature

You have mastered your connection to the wolf.

Your Wolf Form no longer ends as a result of losing temporary hit points.

Section 15: Copyright Notice

The Wolfskin Ranger Copyright 2020, Compass Publishing House; Author E. R. F. Jordan.