Savage Poisoner

There are those born with an innate talent for toxins, naturally taking to the creation and use of poisons. These deadly brewers are highly valued for their knowledge and techniques though only a daring warlord keeps company with any for very long ‘should treachery arise it is usually only realized after the fatal dose has been unknowingly taken.

Amateur Poisoner

Starting when you choose this archetype at 3rd level, you start to understand the art of poisoning. You gain proficiency with the poisoner’s kit, resistance to poison damage, and advantage on saving throws against poison.

Poison Pool

Beginning at 9th level, your poison brewing reaches a new level of perfection. You have advantage on checks made to hide your poisoner’s kit and gain a +5 bonus on Dexterity (Sleight of Hand) checks to do so. With 10 minutes of work, you can craft a number of poison dice equal to your level + Intelligence modifier. These poison dice are d8s. You may choose to craft all of your poison into one deadly toxin that deals a maximum amount of d8s equal to your rogue level, or in several smaller vials. A living creature that ingests or is injured by a weapon coated in your poison takes the poison dice as extra poison damage to the attack, making a Constitution saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) for half damage.

After 24 hours, any poisons made this way go inert.

Once you have used this feature to brew poison, you cannot do so again until you have finished a long rest.

In addition, you can use a bonus action to poison a melee weapon or piece of ranged ammunition.

Toxic Blood

Starting at 13th level, you gain immunity to poison and the poisoned condition. When a living creature damages you with a bite attack, it takes 1d4 poison damage per point of proficiency bonus you possess.

Lethal Poison

When you reach 17th level, you can brew a concoction of incredible virulence. By spending 1 hour brewing, you can use a poisoner’s kit to craft a fatal poison. Any living creature that ingests or is struck by your poison makes a Constitution saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or takes 10d6+40 poison damage. If you have detailed knowledge and a sample of a living creature’s blood, you can spend an additional hour tailoring the toxin to specifically target that creature, causing it to have disadvantage on its saving throw.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.