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Shield-maidens are female warriors with divine gifts who are capable of incredible feats of valor. They are also not to be crossed; the shield-maiden archetype is exemplified by Lagertha, who murdered her husband with a spearhead she hid in her dress. They are renowned for their beauty and their powers benefit from having a high Charisma.


When you choose this archetype at 3rd level, you gain proficiency in medium armor, shields, and spears. You gain skill proficiency in Animal Handling and Religion if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. You also suffer no penalties to stealth checks involving medium armor.

Ragnar’s Bane

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.


At 9th level, you learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target’s AC against that attack. If the attack still hits, the target has resistance against the attack‘s damage. You can use this feature a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.


At 13th level, your appearance permanently gains an otherworldly aspect that makes you beautiful and terrible to behold. In addition, as a bonus action, you can assume a majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC.

On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted.

On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn. Once you assume this majestic presence, you can’t do so again until you finish a short or long rest.


At 17th level, you can emanate an aura of light as an action. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

During this time you have a flying speed equal to your current walking speed and immunity to lightning damage.

Once you emanate an aura of light, you can’t do so again until you finish a short or long rest.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.