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Spy Agent

Spy agents are employed to infiltrate enemy organizations, settlements, or fortresses. While most commonly employed by nobles or government officials, some work for private mercantile concerns, powerful and wealthy private individuals, or religious organizations. Spy agents are trained to blend in, get valuable information, and get out alive.

Dismaying Attack

Starting at 3rd level, when you deal sneak attack damage to a creature, the creature is unable to use reactions until its next turn.

Spy Expertise

When you gain this archetype at 3rd level, you gain proficiency in the disguise kit and the forgery kit, and you add twice your proficiency bonus to checks with them. You gain proficiency in an additional language.

Advanced Training

At 9th level, you gain proficiency in two rogue class skills or languages.

Silencing Strike

At 13th level, when you deal sneak attack to a creature, it must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed saving throw, the creature cannot speak or vocalize until the end of its next turn.

Invulnerable Mind

At 17th level, you are immune to psychic damage, any effect that would sense your emotions or read your thoughts, divination spells, and the charmed condition. This foils even wish spells and spells or effects of similar power used to affect the target’s mind or to gain information about you.

Section 15: Copyright Notice

Roguish Archetypes Copyright 2020 by RJ Grady. Published by Tripod Machine.