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Shadow-Born

The essence of the Plane of Shadow infuses your body, leaving you perpetually cold and distant from other living creatures. You do not fully belong to this world, nor do you belong fully to the realm of shadows. An ancestor may have dabbled in dark, forbidden magic that forever stained their progeny, or perhaps the shadows reached out and corrupted you for their own fell purposes.

Warding Shadows

Starting at 1st level, you can use a reaction to summon wisps of shadows to surround you and the spaces adjacent to yours. A creature without with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. This darkness remains until the end of your next turn. You can use this feature once between short or long rests.

Shadow Stealth

Beginning at 1st level, as a bonus action you can use the Hide action, whether or not you have cover or are under observation. This feature recharges after a short or long rest.

When you reach 3rd level and you use this feature, you become invisible along with anything you are wearing or carrying. This invisibility lasts until you make an attack, enter an area of bright light, or become incapacitated.

You can end this invisibility as a bonus action.

Shadow/ump

Once you reach 6th level, you can move from one shadow to another. While in dim light or darkness, you can teleport up to 60 feet as a bonus action to an unoccupied space you can see that also is in dim light or darkness. This gives you advantage on your first melee attack you make before the end of your turn.

When you reach 14th level, you can teleport up to a range of 120 feet with this feature.

Thief of Life

At 14th level, when you cast a spell that inflicts necrotic damage, you can target one creature affected by the spell that you can see within 60 feet. That creature suffers disadvantage on its saving throw. In addition, you gain half the damage the target takes as temporary hit points.

These temporary hit points dissipate after 1 minute. This feature recharges following a short or long rest.

Living Shadow

Upon reaching 18th level, you can spend 5 sorcery points to become a creature of shadow. As long as you remain in dim light or darkness, you have resistance to damage that isn’t force, psychic, or radiant, and you gain immunity to poison damage. While in this form, you can squeeze through a space as narrow as 1-inch wide without squeezing.

Your body reverts to its normal form after 1 minute, or if you die, become incapacitated, or dismiss the effect as a bonus action.

Section 15: Copyright Notice

The Vitalic Sorcerer © 2019 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.