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Storm-Blooded

From an early age, the weather responded to your moods.

When you became angry, the clouds darkened and thunder rumbled through the sky. Those few times you truly surrendered to your rage, the winds picked up and flashes of lightning illuminated the dark clouds. It is possible that one of your ancestors formed a pact with a sea titan or storm god, or they earned the favor of creatures of air and water. Now you must decide when to hold your temper in check and when to unleash the storm’s fury.

Storm Magic

You possess a magical link to the powerful forces of nature, allowing you to learn spells from the druid class.

When your Spellcasting feature allows you to learn or replace a sorcerer spell of 1st level or greater, you can choose the new spell from either the druid or the sorcerer spell list. You must still adhere to all restrictions for selecting the spell. The spell becomes a sorcerer spell for you.

You also add fog cloud and thunderwave to your spells known, although these do not count against your limit.

These spells are considered sorcerer spells for you.

Voice of Thunder

At 1st level, you can spend a bonus action to speak in a thunderous, deafening voice against a creature you can see within 60 feet. The target must succeed at a Constitution saving throw using your spell save DC or become deafened for 1 minute. You cannot use this ability again until you’ve completed a long or short rest.

Storm-Born

When you reach 6th level, your connection to the elements of the storm allow you to gain resistance to lightning and thunder damage for 1 minute as a reaction by spending 1 sorcery point. In addition, whenever you cast a spell that inflicts lightning or thunder damage, add your Constitution modifier to one damage roll inflicted by the spell.

Wings of the Wind

At 14th level, as a bonus action you can summon and control winds to lift you aloft. You gain a fly speed of 30 feet for up to 1 hour. You can also lift other willing creatures, up to 3 + your Constitution modifier, within 30 feet of you that you can see, giving them a fly speed equal to yours for up to 1 hour. You regain this ability after completing a short or long rest.

Lightning’s Fury

When you reach 18th level, you gain immunity to lightning and thunder damage.

In addition, you can spend 6 sorcery points to transform yourself into a powerful lightning-charged whirlwind for the next minute. In this form, you gain resistance to all damage except force and radiant damage. You can move through creatures and objects, but you suffer 5 force damage if you end your turn inside a creature or object.

Your speed increases to 90 feet.

Each round as an action, you can also unleash the effects of the whirlwind spell on creatures within a 10-foot-radius, 30-foot-high cylinder centered on your space.

A creature must make a Dexterity saving throw the first time on a turn it enters your whirlwind or that you enter their space. A creature takes 10d6 bludgeoning and 6d6 lightning damage on a failed save, or half as much damage on a successful one. All other effects are the same as for the whirlwind spell.

You must maintain concentration to remain in this form.

If you lose concentration, become incapacitated, or die, you revert to your normal form.

Section 15: Copyright Notice

The Vitalic Sorcerer © 2019 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.