The Sibyl

You have made a pact with the Sibyl, a divine being associated with prophecy, knowledge, and fate. Your patron guides you through visions, portents, and periods of ecstatic clarity to act on its behalf and to further its stratagems. Your relationship to your patron is different from that of its clergy. You are not asked for faith, worship, or adulation; instead, you serve solely through your actions and influence in the world. Because of that, you might have a strained relationship with the deity’s most dedicated priests and other zealots.

Expanded Spell List

The Sibyl lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Expanded Spells
Spell Level Spells
1st alarm, seer’s reaction
2nd augury, blindness /deafness
3rd bestow curse, clairvoyance
4th confusion, divination
5th eidetic memory, legend lore

Touched By The Sybil

Starting at 1st level, you are driven to ecstatic gibbering and utterances because of your connection to your patron. Your prophetic commentary, startling insights, and frenetic appearance are unsettling, distracting, and psychically damaging to your target. Although the manifestation is different, this effect functions the same as the vicious mockery cantrip.

Additionally, you have proficiency in Performance, and your proficiency bonus is doubled on ability checks you make using that skill.

Disastrous Prognostication

Starting at 6th level, you can direct your patron to infiltrate and overwhelm your target’s psyche with knowledge of failures in the target’s immediate future. As an action, designate a creature within 60 feet that can see and hear you. It must make a successful Charisma saving throw or be stunned until the end of your next turn.

After using this feature, you can’t use it again until you finish a short or long rest.

Whispered Warnings

When you reach 10th level, the voices in your mind become clearer and more focused. They bolster your mindfulness of your surroundings and grant you a preternatural awareness of creatures that mean you harm. While you are wearing light armor or no armor, you can add your Charisma modifier (minimum of 1) to your Armor Class.

Pierce The Veil

Starting at 14th level, when you deal psychic damage to a target, you can also inundate it with frenetic and discordant voices of doom. The awful truths revealed to the target cause it to take an extra 8d10 psychic damage, and it is affected as if by a confusion spell until the end of its next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

The Sibyl’s Pact Boons

The pact boons bestowed by the Sybil are modified or augmented as described below. Add these details to whichever pact boon you select.

  • Pact of the Blade. Your weapon is usually, but not always, the weapon favored by your patron. When you create or summon your pact weapon, you can choose whether it deals damage of its usual type or psychic damage.
  • Pact of the Chain. Your patron grants you a special familiar, a giant moth, to aid you.
  • Pact of the Tome. Your tome is an illuminated manuscript with depictions of prophets foretelling events to come. As your adventuring career progresses, new illuminations appear in the book’s pages, recording your notable acts in the service of your patron. While this book is on your person, your passive
Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.