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The Norns (3pp)

Distant and aloof, your patrons are a conclave of three women that sit at the Well of Destiny, sprinkling Yggdrasil with its water so that it may never rot. Although they control the fate of all creatures – gods, monsters and men alike – they cannot prevent all the ruinous event that the future can bring. So, they are willing to strike a bargain, conceding a strand of their power to a warlock ready to do their bidding.

Expanded Spell List

The Norns lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells
1st Bless, create or destroy water
2nd Augury, locate object
3rd Clairvoyance, nondetection
4th Divination, locate creature
5th Commune, true seeing

Urðr, Verðanði and Skuld

At 1st level, the Norns instill in you the power to control the fates of those around you. When a creature you can see makes an attack roll, ability check or saving throw, you can use your reaction to roll 1d6 and add or subtract the result from the d20 roll. You must use this feature before knowing the result of the action you are trying to manipulate.

You can use this feature once on a humanoid, undead or beast; once on an aberration, giant or monstrosity; and once on a celestial, dragon, elemental or fiend.

You regain all expended uses after a short or long rest.

Clay for the weakened

Starting at 6th level, just as your patrons preserve the World Tree, you can preserve your life and those of your allies. As an action, you can touch a willing creature and remove one of the following conditions: blinded, charmed, deafened, paralyzed, petrified or poisoned. The creature becomes immune to that particular condition for 1 minute.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Break Gungnir

Starting at 10th level, if you are hit by a ranged attack, you can make a spell attack roll. If your result is higher than the enemy’s, you redirect the attack to another target of your choice within its range, using your attack roll result instead. Once you successfully redirect an attack with this feature, you cannot use it again for 1 minute.

Weaving your own Fate

Starting at 14th level, you can reroll any of your own ability check, attack roll or saving throw whose die roll is 3 or lower, but you must accept the second result, even if it’s lower. Note that if the roll is made with advantage or disadvantage, you can only reroll one those dice.

Section 15: Copyright Notice

Journey To Ragnarok © Michele Paroli 2018