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Voice of the Singing Snow

Your patron is the mysterious voice of the Singing Snow. It is a voice that most cannot hear. It whispers secrets to those who listen, but at a price that is left unsaid. The source of the voice remains unclear. Is it the spirits of the land who’ve imbued you with power? Could it be the distant fury of the Abyss? Whatever the source, you’ve been instilled with powers of air, wind, and cold.

What caused you to turn your head and listen to the voice? Did you follow its song in desperate hope for survival, or did you seek it out to learn forgotten secrets lost beneath ice and snow?

Voice of the Singing Snow Features
Warlock Level Feature
1st Expanded Spell List, Icy Servant, Voice of Doubt
6th Icy Burst
10th Frigid Resilience
14th Winter’s Grip

Expanded Spell List

The Voice of the Singing Snow lets you choose from an expanded list of spells when you learn a warlock spell.

The following spells are added to the warlock spell list for you.

Voice of the Singing Snow Spells
Spell Level Spells
1st fog cloud, thunderwave
2nd gust of wind, levitate
3rd chill wind, wind wall
4th frost form, ice storm
5th cone of cold, conjure elemental

Icy Servant

Starting at 1st level, you have resistance to Cold damage.

Additionally, you can cast unseen servant at will, without expending a spell slot or material components.

The servant you summon is visible and appears as a human-sized cloud of icy vapor, but which otherwise functions as a normal unseen servant spell.

Voice of Doubt

At 1st level, you force a creature to hear only the maddening sounds of the Singing Snow. As an action, you cause one creature you can see within 30-feet to become deafened for 1 minute. In addition, the target must make a Wisdom saving throw against your warlock spell save DC. On a failed saving throw, the target also becomes frightened while the deafened condition persists. The deafened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Icy Burst

Starting at 6th level, as a bonus action, you transform into a burst of ice and snow. All creatures within 5 feet of you take cold damage equal to 1d6 + your proficiency bonus and have disadvantage on attack rolls against you until the end of your next turn. You then teleport up to 30 feet to an unoccupied space you can see.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Icy Resilience

Beginning at 10th level, you are immune to cold damage. Additionally, you have advantage on saving throws against fear and charm effects.

Winter’s Grip

Starting at 14th level, you can envelope a creature within a swirling vortex of ice and snow. As an action, choose a creature that you can see within 60 feet of you.

It must make a Constitution saving throw against your warlock spell save DC. On a failed save, the creature takes cold damage equal to 2d8 + your Charisma modifier and is affected by Winter’s Grip for 1 minute or until your concentration is broken (as if you are concentrating on a spell) . On a successful save the creature takes half as much damage and is not affected by Winter’s Grip.

Until Winter’s Grip ends, the creature is blinded, restrained, and takes cold damage equal to 1 + your Charisma modifier at the start of its turn. The affected target can repeat the saving throw at the end of each of its turns, ending Winter’s Grip on a success.

Section 15: Copyright Notice

Frostlands of Fenrilik © 2020, Travis Legge.