The Grandmother

Your patron is a monstrosity known to some as the Great Harpy, but venerated by your clanspeople as the Grandmother. Your position as one of privilege and honor but also a burden you bear with pride. You are revered within the tribe as a spiritual leader as well as an anomaly.

Grandmother’s Expanded Spells

The Grandmother lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.

Chosen by the Grandmother

At 1st level, you gain proficiency with martial weapons.

In addition, monstrosities and beasts have difficulty harming you. If a monstrosity or beast targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (no save is required when you are included in an area effect, such as a fireball spell). On a failed save, the creature must choose a new target or waste the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. A monstrosity or beast is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Voice of the Grandmother

At 6th level, you can sing a magical melody made up of shrieks, barks, and chattering. Every humanoid and giant within 15 feet of you that can hear the song must succeed on a Charisma saving throw or be charmed until the song ends. You must take a bonus action on your subsequent turns to continue singing. You can sing for a number of rounds equal to your Charisma modifier (minimum 1). You can stop singing at any time, and the song ends if you are incapacitated.

While charmed by you, a target is incapacitated and ignores the songs of harpies. If the charmed target is more than 5 feet away from you, the target can take the Dash action on its turn to move toward you by the most direct route. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than you, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns.

If the saving throw is successful, the effect ends on it and the target is immune to your song for the next 24 hours.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Adored by the Grandmother

At 10th level, your patron has taught you how to resist the efforts of those who would deceive you or compel your behavior. You cannot be charmed and have resistance against enchantment spells and effects.

Grandmother Expanded Spells
Spell Level Spells
1st shield, speak with animals
2nd aid, enhance ability
3rd beacon of hope, stinking cloud
4th compulsion, freedom of movement
5th commune with nature, contagion

Starting at 14th level, your voice has the power to psychically damage those who hear it. Any time you cast a spell with a verbal component or use an effect that requires you to speak or sing, you can choose to have one creature that can hear you take 10d10 psychic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.