5e SRD >Classes >Wizard >Wizard Schools & Traditions >

Battlemage

Trained in weaponry, mounted combat, and destructive arcane traditions, battlemages are potent spellcasters and warriors. They survey the field near and far, turning the tide with their martial prowess and the seemingly endless reach of their spells.

Battlefield Training

When you adopt this tradition at 2nd level, you gain proficiency with light and medium armor and with one melee weapon of your choice. You also gain proficiency in the Animal Handling skill.

Battlemage’s Fortitude

Also starting at 2nd level, you may apply your proficiency bonus on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

Battlefield Magic

Beginning at 6th level, you learn counterspell. In addition, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Battlemage’s Reach

Starting at 10th level, when you cast a spell that has a range of 5 feet or greater, you can double its range. Alternately, if you cast a spell that has a range of touch, you can make the range of the spell 30 feet.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Overchannel

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, reduce your current hit points by 2d12 per level of the spell immediately after you cast it. Each time you use this feature again before finishing a long rest, the hit point reduction per spell level increases by 1d12.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb