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Dune Runner

You are a Dune Runner, one of the desert folk who spend their lives away from the comforts of the walled cities and their fresh springs. Your life has been a harsh one and many of those with whom you were raised did not make it to adulthood, their bodies lost and forgotten beneath the sea of sands.

Your people have no known settlements and live their lives nomadically, in small groups or entirely alone as the brutal conditions of the sands do not permit large or long-term groups. Though much of your life is spent foraging the harsh dunes to survive, you and your people manage to make a little coin, and barter for needed items by acting as guides for travelers seeking to cross the brutal Parthian wastes. Such is the demand of these services that House Suren keeps several dozen of your people on retainer to ensure the continued flow of trade across the central Parthian Empire.

Skill Proficiencies: Athletics, Survival

Tool Proficiencies: One type of musical instrument of your choice.

Languages: One of your choice.

Equipment: A set of common clothes including a hood, four waterskins, one musical instrument of your choice, and a bag containing 10 gold coins.

Feature: Desert’s Chosen

Your years running the dunes have made traversing the desert second nature to you. You cannot become lost when traveling the dune seas except by magical means. When foraging in the desert you are able to find twice as much food as your normally would. You can also travel twice as long as you normally could through extreme heat before making an exhaustion check.

d6 Personality Trait
1 I am loud and jovial to the point of annoyance.
2 I am happy to escort those who would otherwise never survive the desert.
3 I am a social person and don’t like traveling the desert alone.
4 I am a loner and prefer my own company.
5 I actually hate the sand!
6 I want to see every desert in the world.
d6 Ideal
1 Exploration: There is so much to uncover, buried beneath the sands.
2 Freedom: Though harsh, the dunes offer a place where no lord will seek you out.
3 Unity: The desert is no place to be alone.
4 Hard work: The desert is harsh, only those who work for it will survive.
5 Peace: The dunes have long since drunk their fill of blood.
6 War: The dunes make the perfect environment for hit and run tactics against the unknowing.
d6 Bond
1 The desert, I could not live without it.
2 The breeze, which carries you through the dunes.
3 My family, who I stalked the desert with.
4 My favorite horse (or camel) with whom I share a strong connection.
5 There is a special person who I hope to see again.
6 Myself, it’s safer alone.
d6 Flaw
1 I have a bad sense of direction.
2 I am not sociable and wish to be left to my own devices.
3 I am a coward; the desert makes a good hiding place.
4 I am greedy and will readily leave someone behind if they cannot pay.
5 I hate the heat.
6 I distrust those from outside the dunes.
Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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