Hunted

Monsters (or monstrous people) captured you and others so that your captors could experience the thrill of hunting down and outwitting intelligent prey. Your captors promised that whichever of you was the last to survive would be let free and given the option to join them. For days you eluded and outlasted your hunters and your fellow victims. Maybe you turned on your fellows to survive, or maybe you did your best to try to help everyone escape. At the end of the hunt, you survived. You might have become an adventurer for reasons related to that struggle, but ultimately, you adventure because the experience has ingrained in you the instinct to hone your skills and become the hunter, lest you forever remain the hunted.

Skill Proficiencies: Stealth, Survival

Tool Proficiencies: One type of artisan’s tools

Languages: One of your choice

Equipment: A set of artisan’s tools (your choice), a simple melee weapon, a reminder of the hunt (such as a broken arrowhead), a set of traveler’s clothes, and a belt pouch containing 10 gp.

Feature: Supportive Community

Shortly after the hunt that shaped your background, you were taken in by an organization that cares for survivors like yourself. Any branch of the organization will provide you basic shelter and healing, at least until you can care for yourself again. Members of the organization may come to your aid, particularly if your needs include helping others who were hunted.

Alternatively, you might have joined the group that once hunted you and now enjoy these benefits from your fellow hunters.

Suggested Characteristics

Forever changed by their experiences, those who were once hunted by others often undergo a dramatic shift in personality. Some struggle to process their survival years after the event, while others find ways to move on.

d8 Personality Trait
1 I am vigilant of being ambushed and always watch my back.
2 I act on my instincts, which have kept me alive so far.
3 I never speak of what happened to me.
4 I keep a cool head so that my enemies never get the better of me.
5 I question everyone’s motives, especially if they are friendly.
6 I do not feel I was the worthiest to survive.
7 Being hunted has left me callous and cynical.
8 I use my memories to fuel my rage.
d6 Ideal
1 Mercy. No creature should have to suffer prolonged fear before they die.
2 Vigilance. All should be prepared to be where I was once.
3 Thrill. I was the hunted, now I am the hunter.
4 Revenge. All those who stage such games must pay.
5 Triumph. I came out on top once. I shall do it again.
6 Peace. I wish to come to terms with my past.
d6 Bond
1 I am indebted to all those who died so that I might live.
2 I have friends that I would sacrifice my life for.
3 Those who hunted me yet live, and I must prevent another tragedy from happening.
4 Some victims were never found. Maybe they survived.
5 I support the families of the other victims however I can.
6 I was entrusted with a dying wish I must fulfill.
d6 Flaw
1 I have a fatalistic sense of humor that others find disturbing.
2 I punish myself by denying all comforts.
3 In the face of danger, I abandon hope, turn heels, and run.
4 Too often, I jump to the conclusion that someone might backstab me.
5 I accomplish most goals through violence, not words.
6 I often push myself beyond what I can handle, both physically and mentally.

 

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

This is not the complete license attribution - see the full license for this page