You have done the unthinkable and taken the life of another. The authorities never willingly kill another creature unless it is absolutely, unquestionably necessary and subjects those that do to intense mental conditioning in a thorough rehabilitation process with a terrifyingly low recidivism rate. Unlike the others you were “treated” alongside, your will was not broken and you are just as ruthless as you were when you went on the inside—now you’re just better at hiding it.

Skill Proficiencies: Deception, Sleight of Hand

Tool Proficiencies: Painter’s supplies

Equipment: A trophy taken from a victim (locks of hair, teeth, ears, fingers, toes, nails, eyes, tongues), a dagger, a set of common clothes, and a pouch containing 10 gp

Feature: Ruthless Strike

In the first round of combat if you have successfully concealed a weapon by making a (retroactive if necessary) Dexterity (Sleight of Hand) check, you gain advantage on your first attack roll as long as it is made before the next round. If this attack hits a creature that was unaware of the weapon it is a critical hit (if you roll a natural critical hit you deal double your proficiency bonus in extra damage). If you have the Sneak Attack feature you deal your Sneak Attack damage with this attack. In addition, your Sin score increases by 1.

Section 15: Copyright Notice

Book of Exalted Darkness. © 2018 Mike Myler, published under license by Legendary Games.

This is not the complete section 15 entry - see the full license for this page