Circumstances drove you from your home, forcing you to leave everything behind, perhaps including loved ones as well as material goods. You have had to find ways to start over again and create a new life for yourself, perhaps in the place you find foreign and strange, where things from your homeland and your old life no longer seem to matter, or are more important to you now than ever.

Aldis is a particular haven for refugees from other lands and has been since the founding of the modern Sovereignty. Folk escaping oppression or persecution in Kern and Jarzon find new homes there, and many who find they cannot fit-in to the society in which they were born make new lives for themselves in the land of the Blue Rose.

Skill Proficiencies: Choose two of Deception, Persuasion, and Stealth

Tool Proficiencies: One of your choice.

Languages: One of your choice.

Equipment: A set of traveler’s clothes, tools for your proficiency, and a belt pouch containing 15 gp.

Feature: Making Do

Experience has taught you how to make do with the resources you have and what is available. You’re good at finding what you need and making what you have last longer and do more. You can substitute a Charisma (Deception or Persuasion) check in a civilized or inhabited area for a Survival check to forage, and you are often prepared by having small necessities or other useful things on-hand.

Suggested Characteristics

Refugees are often defined by their place between two worlds, two lives: what they once had and what they have or have built for themselves since.

d8 Personality Trait
1 I am always prepared for the worst because I know what it can be like.
2 I am exceptionally proud of my homeland and heritage and carry them with me always.
3 Having suffered and lost, I am always kind to others in similar straits.
4 I will not only regain all that I or my family once had, but will achieve even more.
5 I have a story, saying, or expression from my homeland to fit every occasion.
6 I want very much to fit in with my new life and home while remembering and respecting the past.
7 I miss my former home and my life there and reminisce about it often.
8 I’m always ready to explain to my companions how things could be much worse.
d6 Ideal
1 Tradition. It is important to keep and practice the traditions of my homeland. (Lawful)
2 Freedom. In this new life, in this new land, I will live as I wish. (Chaotic)
3 Charity. It is our responsibility to help others in need. (Good)
4 Realism. There is no use in pretending things are any different than how they are. (Neutral)
5 People. Nothing is more important than looking after the people in your life. (Good)
6 Aspiration. I will make a better life for myself and will not waste this new opportunity in any way. (Any)
d6 Bond
1 I will one day return to the homeland that I was forced to flee, and there I will triumph.
2 I owe my life to someone who helped me and my family, a debt that I will never forget.
3 I will never forget where I came from, and I work to preserve my people’s culture and identity in our new home.
4 Things need to change if I and my people are to truly be at home here and I will lead that change.
5 We were betrayed when we were forced to leave our home, and I will never forget, or forgive.
6 I was forced to leave someone or something precious behind and still hold on to hope of an eventual reunion.
d6 Flaw
1 Enemies from my homeland still pursue me even here.
2 I’m overly fatalistic, always expecting the worst from circumstances and, often, from people.
3 Proud and determined, I have a difficult time accepting help.
4 Times of deprivation have made me stingy when it comes to spending money or resources.
5 I tend to assume responsibility for everything, even things that are not my fault.
6 I have a difficult time establishing close relationships and putting down roots because I assume nothing is going to last.
Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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