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Epic Cleric

Having achieved the pinnacle of worship a mortal might aspire to, you become more than favored by divinity—you become a part of its very provenance.

Table: Epic Cleric
Level Proficiency Bonus Features Cantrips Known Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
21st +7 Destroy Undead (CR 5), Otherworldly Ally, Prestige, Secondary Archetype Feature (1) 6 4 4 3 3 3 2 2 1 1
22nd +7 Legendary Ability Score Improvement 6 4 4 4 3 3 2 2 2 1
23rd +7 Secondary Archetype Feature (2) 6 4 4 4 4 3 2 2 2 1
24th +7 Legendary Ability Score Improvement 6 4 4 4 4 4 2 2 2 2
25th +8 Destroy Undead (CR 6), Legendary Prestige, Proselytize 6 4 4 4 4 4 2 2 2 2
26th +8 Legendary Ability Score Improvement 7 4 4 4 4 4 3 2 2 2
27th +8 Secondary Archetype Feature (3) 7 4 4 4 4 4 3 2 2 2
28th +8 Legendary Ability Score Improvement 7 4 4 4 4 4 3 3 2 2
29th +9 Destroy Undead (CR 7), Divine Resurgence 7 4 4 4 4 4 3 3 2 2
30th +9 Channel Divinity (4/rest), Epic Prestige 7 4 4 4 4 4 3 3 3 2

Otherworldly Ally

Beginning at 21st level, once between long rests you can use an action to innately cast conjure celestial without the need for concentration, summoning a celestial of a challenge rating equal to or less than your proficiency bonus. If you are an evil cleric, you are able to use this feature to summon a fiend instead.

Prestige

At 21st level, your deeds and renown reach all corners of the civilized world—sometimes even further. Commoners and other NPCs recognize you or at the very least know your name, and you are treated as an equal (or nearly as much) by empresses, monarchs, and other heads of state.

Even rival religions seek you out for sermons or important observances. You have access to everything but the most sacred relics and texts kept by religious orders that are not hostile to you, and you have advantage on Charisma checks against their clergy members.

Secondary Archetype Features

At 21st level, your mastery over your adventuring methods expands to encapsulate another path to glory, power, prestige, and wealth. Choose a secondary class archetype. You gain the archetype feature or features granted by your secondary archetype.

At 23rd level, you gain the second archetype feature or features granted by your secondary archetype.

At 27th level, you gain the third archetype feature or features granted by your secondary archetype.

Legendary Ability Score Improvement

When you reach 22nd level, and again at 24th, 26th, and 28th level, you can increase one ability score of your choice by 1, and increase your maximum possible score for that ability score by 1. In addition, you can select a feat. Alternatively, you can choose not to increase an ability score and gain an epic feat instead.

Note: When a multiclassing adventurer would gain an Ability Score Increase, they instead gain a Legendary Ability Score Improvement.

Legendary Prestige

At 25th level, your reputation has grown so far that even the gods know who you are and the forces of reality bow to your presence. When you are visiting another plane of existence, until you take a hostile action against or attack a creature native to that plane, you are immune to damaging effects of the environment. For example, when you first arrive in the Plane of Fire you do not take fire damage from the Sea of Fire.

Proselytize

At 25th level, your words can be driven by divine inspiration that draws people to your faith, strengthening the flock and earning you a following.

When you slay a dangerous creature inside of a populated area (a dragon attacking a city, a fiend unleashed upon a village) or complete a quest that has become well known (deposing a despot, freeing an enslaved kingdom, restoring a treasured artifact). Though you will always be a hero, for a number of days equal to your cleric level the people there give greater credence to your words.

Each day you can spend 1 hour proselytizing in a public place, making a Charisma (Persuasion) check. A number of commoners equal to your proficiency bonus or half the result of that check (whichever is greater) are converted to your faith. These creatures trust you implicitly, share some of their secrets to try and gain your favor, and ask you for help before turning to the authorities with a problem.

Unless you tell them not to, they follow you when you leave the settlement.

Divine Resurgence

Starting at 29th level, when you die from an attack or spell that deals 50 damage or less, after 1d4 rounds you return to life with 1 hit point. You can’t use this feature again for 1 month.

Epic Prestige

At 30th level, you are practically a deity in your own right. Gods and deities do not treat you as an equal, but they do give you a measure of respect. When you request the presence of a god or to have a meeting with one, your request is honored within 1 week.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

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