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Glitch Hunter

Suave and cool, the elf places his blaster back in its holster. His bounty had been eluding him for days and now had almost put a hole into his head. The smoking remains smoldered on the bar table across from him. Reaching at his mark, he secures their purse, checking for ID and leaving the gold. He stands up and reaches into his own pockets, producing a few gold coins and, leaving them on the table, announces “His drinks are on me.” to the ghost quiet tavern. Everyone stares at him for an eternal silent moment. He shrugs, “He shot first, you all saw it.” he says, walking for the door.

The warehouse looms overhead, musty water and mold wafts from the sea behind her, and the place is painfully quiet. “Utterly predictable.” The Tiefling mumbles to herself as she opens the door. Her quarry, a small girl of eight, sits in the center, bound and gagged. She can hear the heartbeats from all around her, they are scared that she will not take the bait, they should be scared that she will. Something catches her ear as she is walking towards the girl, a heartbeat she has heard before. Is that… the girl’s father? She places one hand on her gun, this changes things.

The Halfling breaths in deeply, her lungs filling with fluid. “Stupid, stupid, stupid!” she cracks at herself. “Couldn’t keep your nose out of it, could you!?” Several arrows blast over the upturned metal table, her makeshift cover. Shooting at her she understood, but why was the guard working with Queenpin? She’s sure it will come to her, it always does, just needed more information. Right now, it’s about survival. She retrieves her flask and takes a long pull. Not a healing potion but it would have to do for now.

Resourceful and Relentless

Glitch hunters are well rounded, dabbling in a little of everything to make sure they can handle any situation. Most are excellent investigators and can puzzle together a string of random events that would have lesser individuals stumped. Whether in a dungeon or a back alley, glitch hunters are always at home. While not risk averse, they err on the side of caution. A healthy dose of skepticism has kept them alive thus far, and very few find a reason to change that.

In combat they are masters of guerrilla tactics. Rather than take an enemy head on they will try to trick and confuse their foes. Often preferring to line up the perfect shot in hopes that they don’t have to get their hands dirty. They prefer long ranged weapons, like bows and blasters, and will only usually get in direct confrontation if they have no other choice.

Outside The Law

Glitch hunters usually have a tenuous relationship with authority. They value the freedom their lifestyle grants them and are not likely to trade that in for more stability. They often act outside the law and as such avoid such avenues unless absolutely necessary. Glitch hunters come in all sizes, bounty hunters, private eyes, information racketeers, even small gang leaders.

Glitch hunters may have a base of operations but it is unlikely they have a place called home. They spend their lives moving from one adventure to the next. Some have stumbled into great deeds and are revered as heroes. Others spend their life just trying to scrape by, living off the last bits of their previous bounty.

Creating A Glitch Hunter

This kind of life is not for the faint of heart. When creating your glitch hunter consider why they would choose such a lifestyle? Are they in search of the holy mother lode of treasure? Did they happen into it by sheer luck and charm? Are you hot on the trail of someone who wronged you, narrowly missing them by seconds each time you catch up? Do you just enjoy the sport of hunting down targets more powerful than yourself?

What kind of glitch hunter are you? Do you stick to small bounties and small targets or do you go after larger contracts, both beast and man? Are you an agent of good, frustrated at the slow speed of justice? Do you exude a tough exterior but harbor a soft heart inside? Maybe you’re addicted to the thrill of the hunt, always searching for that next high? Maybe you’re addicted to something else and have a few too many debts to settle. Consider all of these things and more when you design your glitch hunter.

Pre-Gen Character

Follow these suggestions to make a glitch hunter quickly. First, make Wisdom your highest ability score, followed by Charisma. Then choose the Rebel background.

Glitch Hunter Level Proficiency Bonus Features Spells Known Spell Slots per Spell Level
1 2 Prey, Gunslinger, At Home Anywhere 1st 2nd 3rd 4th 5th
2 2 Spellcasting 2
3 2 Hunter Style 3 2
4 2 Power Up 3 3
5 3 Extra Attack 4 3
6 3 Spell Chamber 4 4 2
7 3 Prey improvement, Gunslinger improvement, At Home Anywhere improvement, Hunter Style feature
5 4 2
8 3 Power Up 5 4 3
9 4 Bug Basher 6 4 3
10 4 Get Em 6 4 3 2
11 4 Hunter Style feature 7 4 3 2
12 4 Power Up 7 4 3 3
13 5 Prey improvement, Gunslinger improvement, At Home Anywhere improvement 8 4 3 3
14 5 Sharpened Wit 8 4 3 3 1
15 5 Hunter Style feature 9 4 3 3 1
16 5 Power Up 9 4 3 3 2
17 6 Prey improvement 10 4 3 3 2 1
18 6 Spell Chamber improvement, Peekaboo 10 4 3 3 3 1
19 6 Power Up 11 4 3 3 3 2
20 6 Hunter Style feature 11 4 3 3 3 2

Class Features

As a Glitch Hunter, you gain the following class features.

Hit Points

  • Hit Dice: 1d10 per Glitch Hunter level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 5) + your Constitution modifier per Glitch Hunter level after 1st.

Proficiencies

  • Armor: Light armor, medium armor
  • Weapons: Simple weapons, simple ranged weapons, martial ranged weapons
  • Tools: One gaming set
  • Saving Throws: Dexterity, Wisdom
  • Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
  • One gaming set and a set of Thieves’ tools
  • Padded armor
  • a simple weapon
  • a set of shackles

Prey

Beginning at 1st level, you have developed the skills of a renowned tracker and hunter. Whatever your quarry is, you have the ability to track them down across any space, time, or alternate realities. You must spend a short rest ruminating on a creature after collecting knowledge on it for it to become your prey. There are two stages of knowledge when it comes to your targets, partial or full, with each one granting you some benefit. If another feature affects prey, it does so with either full or partial knowledge. Partial knowledge can come from a detailed description, a video or photograph, tracking signs left in their trail, possession of a beloved personal item, or a general understanding of the type of creature you are hunting (such as dragons or humans). If you have partial knowledge of a creature you gain the following benefits:

  • Advantage on Survival checks to track them and Intelligence checks to recall information about them.
  • Their general direction if they are on the same plane as you
  • Advantage on setting traps against them
  • You have advantage on corruption saving throws from their attacks.
  • You gain double the bounty on your prey (if there is bounty to be collected). Full knowledge comes from observing your prey fully for at least 1 hour. This could be from afar through a set of binoculars, through the video screen of several well places cameras, through a intimate conversation with them, or by tracking them through the city. This allows you to get a solid understanding of them as well as to track them no matter where they are. You gain the benefits of partial knowledge as well as the following:
  • If they are on the same plane as you, you know where they are within 1 mile of accuracy. If you are within 1 mile of them, you know their location with an accuracy of 300 feet. If they are on a different plane, you know which one.
  • You gain advantage on Deception, Insight, Persuasion, and Stealth checks against them.
  • They cannot surprise you
  • They cannot have advantage on attacks made against you or on saving throws against your spells or effect. You can have a number of prey in your mind equal to your Wisdom modifier (minimum of one), with the oldest one being replaced if you begin hunting another. At 7th, 13th, and 17th level you learn a new language. This must be a language spoken by a current or previous prey creature.
Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021