Angel of Wrath

A child of celestial forebears, whose bloodlines have remained pure and whose rage at the incursions and irruptions of evil burns like a white-hot flame, angels of wrath tap into magical secrets they believe are revealed through empyreal harmonies, rhythms, and flows, allowing them to blend divine energies with their training as berserkers.

Oath

You must select a Sacred Oath as if you were a Paladin.

Breaking this oath causes you to lose access to Heavenly Grace, Angelic Wrath, Righteous Fury, and Holy Berserker class features until you atone.

Heavenly Grace

At 3rd level, you gain advantage on any saving throws against spells while you are raging.

Angelic Wrath

At 6th level, whenever you successfully make a melee weapon attack against a fiend or undead, you deal an additional 1d8 radiant damage. This increases to 2d8 radiant damage while you are raging.

Righteous Fury

At 10th level, as a reaction, you can make a melee weapon attack against any adjacent creature who attempts to make a melee weapon attack against you.

Holy Berserker

At 14th level, your wounds begin to heal themselves whenever you are raging. At the start of each of your turns you are raging, you heal 1d8 hit points if damaged.

Additionally, whenever you hit a creature with a melee weapon attack while raging, you can choose to end your rage early as a reaction in order to heal an amount of hit points equal to the damage you dealt to the creature.

Section 15: Copyright Notice

The Dragon’s Hoard #36 © 2023, Legendary Games; Authors Jason Nelson, Darrin Drader, RJ Grady, Thilo Graf, Matt Kimmel, Mike Myler, Margherita Tramontano, Scott D. Young, Drew Zambrotta.

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