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Art

The deities of art are patrons of those who employ aesthetics into their works, seek to create the beautiful or simply enjoy art created by others.

They are the composers of songs known worldwide and plays so powerful that they drive those who watch them insane. They are the creators of paintings and sculptures that draw crowds and the person who makes a pilgrimage to every museum they can find. The emotion and feeling created and experienced through art is the prime drive for a follower of these deities.

Domain Spells

You gain domain spells at the cleric levels listed.

Artist

When you choose this domain at 1st level, you gain proficiency with 3 tools, instruments or gaming sets of your choice.

Inspiration

When you choose this domain at 1st level, you can touch a creature, as an action, and fill their mind with inspiration. They gain a d4 they may add to any one skill or ability check made in the next minute.

Channel Divinity: Artistic Savant

Starting at 2nd level, you can use your Channel Divinity to boost your and others competence in the creation of art. You and any creature within 30 feet gain advantage on any check involving tools, instruments or any other skill/check in pursuit of creating art for 8 hours.

Channel Divinity: Enthralling Art

At 6th level, once per short rest you can display a piece of art, sing a song, perform oratory or a scene from a play, to create a charm person spell effect.

The DC for the save is 8 + your proficiency modifier + your Charisma modifier. At 14th level, if the art or performance is something of your own creation, you may impose the stunned condition on the target instead of the charmed condition. In this case the target creature may make a save at the beginning of each of its turns to end the effect. If they succeed on the save, they are charmed for the rest of the spell’s duration.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Deific Creator

At 17th level, you are an artist beloved by your patron and as such are blessed with their grace.

  • You are immune to the effects of any spell or ability that affects emotions instead of having advantage on the saving throw. As before, you may elect to be affected if you so wish.
  • Your Charisma score permanently increases by 2.
  • Once per short rest you can gain advantage on any Persuasion or Intimidate skill check.
Art Domain Spells
Cleric Level Spells
1st Crush Morale, Heroism
3rd Encouragement, Nostalgia
5th Comfort Food, Crushing Despair
7th Fabricate, Glibness
9th Creation, Legend Lore
Section 15: Copyright Notice

GoodHope - Crushing Despair (5E), © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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