Arts Domain

Art has long been used to spread ideas, inspire minds, and share beauty with the world. The arts can bring joy to the downtrodden and beautify the unsightly. Clerics of the Arts Domain bring joy and beauty to the world, being a beacon of hope in a world dulled by war and strife. They bring peace and understanding between nations, and inspire their allies to fight when all other options have been exhausted. Whether it be through painting, sculpting, song, dance, or poetry, they spread the word of their religion to the masses.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with any combination of two musical instruments or artisan tool sets of your choice. The tool sets or musical instruments you gain proficiency with can be used as a holy symbol for you.

Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Inspiring Opus

You can create music to stir passion, paintings that enrage the soul, sculptures that soothe the mind, and poems that put the body to rest.

Cleric Level Spells
1st Charm person, color spray
3rd Calm emotions, enthrall
5th Beacon of hope, hypnotic pattern
7th Freedom of movement, hallucinatory terrain
9th Dominate person, creation art

Domain Spells

You create a special piece of magical art that changes emotions of a particular creature. Choose a creature that you know that isn’t a construct or undead. You can spend an hour creating a piece of art that speaks to that creature’s soul. After creating the piece, if the intended target is within 60 feet, as an action you can present the piece and the art’s magic to come into effect. After being used in this way or if you create a new one, the art piece loses its magic.

The artwork takes one of the following forms:

  • Heart of War. This is a battle hymn, a heroic poem, or artwork praising glory in war. The affected creature gains temporary hit points equal to your Wisdom modifier plus your cleric level.
  • Emotive Release. This piece taps into deep and vulnerable feelings. The affected creature must make a Wisdom saving throw against your spell save DC. On a failure, the creature becomes either friendly and receptive or aggravated and hostile toward the subject of the artwork (your choice). The subject can be a creature, a faction such as a guild or noble house, or some abstract idea, such as war or love. This effect lasts for 1 hour.
  • Inspiring Influence. Your piece acts to spark the creative drive of the target. The affected creature gains advantage on the next ability check using a set of artisan tools or a musical instrument.

Channel Divinity: Burst of Inspiration

Your deity makes their creative will known to those around you, and you are the muse. This raw creative energy can help your allies find solutions and opportunities they otherwise would have overlooked.

As a reaction to a friendly creature within 60 feet making an attack roll or an ability check, you can roll a d6 and add the number rolled to the ally’s roll.

You can wait until after the ally rolls the d20 before deciding to use this feature, but must decide before the Gm says whether the roll succeeds or fails.

Superior Opus

Starting at 6th level, the number of creatures you can affect with a piece of art using your Inspiring Opus feature increases to equal your Wisdom modifier (minimum 2).

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Vessel of the Muse

Starting at 17th level, when the spirit of creation springs forth from you, it can manifest itself in the world. You can sing about, paint, or otherwise create a work of art representing inanimate objects, terrain, or weather features-such as a boulder, a crevasse, a rainstorm, trees, rooms, or weapons.

For every minute you spend creating this work of art, up to 10 cubic feet of new material is created, up to 600 cubic feet. When you complete the work of art, the object or terrain feature depicted becomes a real, nonmagical object and the terrain becomes another sort including sound and smell. For example, painting a door creates an actual door on a wall that can be opened, a dance of the jungle produces trees and swamps, or a song about a pit on a floor creates a real pit (its depth counts against the total area of objects you create). Everything you bring into existence in this way must be within 100 feet of you.

Your new creations are real in nearly every way including providing cover, producing difficult terrain, and obscuring vision, however there are some exceptions. Nothing created from this feature can have a value greater than 25 gp. If you create an object of greater value (such as a gold statue), the object looks authentic, but close inspection reveals it is made of some worthless material. If you create some form of energy such as hot coals or bolts of lightning, the energy appears but is harmless.

After using this feature, you cannot do so again until you finish a long rest.

Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete section 15 entry - see the full license for this page