Captain

Many of the nations of the Lost Lands employ professional soldiers, and mercenaries are a common sight in many lands. Captains are the leaders of soldiers and warriors, often from the front and in the middle of the hardest part of the fight. As leaders they need to keep an eye on the ebb and flow of battle in order to direct their followers and allies towards victory.

Commands

Beginning at 3rd level, you may issue a special command as an action that enhances the combat efficiency of your allies. At 3rd level you choose three commands. You gain an additional command at 7th level, 15th level, and at 18th level. Only one command can be active at a time. You may issue a number of commands per day equal to your Charisma modifier. Commands refresh after a long rest. Issuing a command is an action. Only allies who are within 30 feet may be affected by a command.

You may have only one command active at a time. A command lasts until you take a short rest, issue another command, or otherwise stated. At 7th level you may have two commands active at once, and three commands active at 18th level.

  • Flank ‘em You call out a tactic designed to take advantage of the situation. Each affected ally gains advantage on their next attack roll. This command lasts until the end of your next turn.
  • Form Up! You rally our allies on you, encouraging them to fight as a coordinated unit. You and each ally adjacent to you and within your command range, or adjacent to someone in your command range that is adjacent to you and is themselves within your command range (and so forth, forming a chain that is entirely within your command range), gains +2 to their AC and advantage on melee attack rolls. These effects last as long as the ally remains in the formation.
  • Forward! You encourage your allies to charge forward. All affected by this command may use their reaction to take a Dash action. This command lasts until the end of your next turn.
  • Get Down! You encourage your allies to take cover. All affected by this command may use their reaction to take the Hide action, and if they do so they gain advantage on any Dexterity (Stealth) checks. This command lasts until the end of your next turn.
  • Pull Back! You call for a fighting retreat, and careful training pays off when combined with curt and well-applied orders. All affected by this command may use a reaction to complete a Disengage action. This command lasts until the end of your next turn.
  • Shoot That Thing! You designate a specific target, a creature or object, and all affected by this order may use their reaction to make an immediate attack on that target. This command lasts until the end of your next turn.
  • Spread out and Eyes Sharp You order your allies to keep watch for enemies and encourage them to be alert. All affected by this order gain advantage on their next Wisdom (Perception) test or have their passive perception increased by 5.
  • Steady! With stern yet comforting words you grant each ally affected by this command advantage on saving throws. This command lasts until the end of your next turn.

Improved Commands

Beginning at 7th level, you may have two active commands at a time.

Inspiring Leadership

At 10th level, it you possess inspiration point you may pass them to an ally within your command range. This feature recharges after a short or long rest.

The Big Speech

At 15th level, you may use an action to give a rousing speech. These short words motivate you allies to fight all the harder, granting an inspiration to all allies in command range.

Master Tactician

Beginning at 18th level, your very presence on the battlefield gives comfort and courage to your allies. Your command range is increased many times as word of your deeds and your subordinates and loyal followers pass along orders. You may have three commands active at a time, and your command range is extended to include all allies within 30 feet as well as those within 30 feet of them.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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