Carpenter Artisan Specialization

Carpenters see value in sawhorses as mechanical assistants. They also are all too keenly aware of the threats plants pose in Faerie, and so carpenters are well-prepared to deal with them.

Bonus Proficiencies

When you adopt this specialization at 3rd level, you gain proficiency with carpenter’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also add the Wyrd Engine and Wood Material blueprints to your portfolio, and these additions do not count against your maximum number of blueprints owned. If you already have the engine or material in your portfolio, you learn another engine or material blueprint of your choice.

If you have a wyrd engine available, you can combine it with your carpenter’s tools as an action to create power tools. These power tools allow you to build creations at a much faster speed than would normally be possible by a single individual.

Advanced Carpentry

At 3rd level, when using carpenter’s power tools, you can reduce the time to create a wooden structure from months to weeks (determined by dividing the total number of weeks required by 4), weeks to days, days to hours, hours to minutes, and minutes to rounds.


At 3rd level, you can access to the Sawhorse blueprint. You create the sawhorse with a wyrd engine and carpenter’s power tools. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the sawhorse monster entry. In combat, the sawhorse shares your initiative count, but takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide or Search action. If it has died within the last hour, you can use your woodcarver’s tools as an action to revive it, provided you are within 5 feet of it. The sawhorse returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new sawhorse if you have your woodcarver’s tools with you. If you already have a sawhorse from this feature, the first one immediately perishes.

Splintering Strike

Starting at 5th level, when you score a critical hit with a weapon attack against a creature, object, or structure made of wood, you gain a bonus to that weapon’s damage roll equal to your level in this class. Once on your turn, you can apply your deconstruct damage to one of your attacks that hits a plant creature or wooden construct.


At 9th level, you know a special method to treat wood., Using your woodcarver’s power tools, a wyrd engine, and an action, you can turn regular wood into ironwood. Using this feature on your sawhorse increases its Armor Class to 19.


At 15th level, you can place a wyrd engine in a wooden structure and carve runes into it. Using your carpenter’s power tools and a wyrd engine, you unleash the energy within a wooden structure. You can create a number of runes equal to your Intelligence modifier (minimum 1). You can have a number of runic structures at active at one time equal to your Intelligence modifier (minimum 1). After 24 hours, any runic structures that you have not used lose their potency.

Rune Object Effect
Guarding Door, Window as a magic circle spell, with a target radius limited to the door
Locked Door, Window as an arcane lock spell
Secret Door As minor illusion, the door appears as a plain section of wall
Talking Door, wall As a magic mouth spell
Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page