Champion (Total Party Kill Games)

Among the ranks of warriors stand those rare individuals considered elite. They possess exceptional talent and skill placing them above their peers. Among these elite warriors are the truly gifted—not simply the best in the kingdom, but the best in their generation. These men and women are known as champions. The champion represents the pinnacle of the art of war, a titan of the profession, honed in skill at arms and blessed by preternatural strength and toughness.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.


At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have half or fewer of your maximum hit points left.

You must have at least 1 hit point to use this benefit.

Section 15: Copyright Notice

Fighter Folio © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.