Chaos Domain

Chaos is a cosmic force, the randomness of chance, the drive for anarchy, and the dissolution of the universe. As such it is opposed to the ordering nature of Law. Clerics dedicated to a god of chaos are not necessarily evil, but they tend to be wild, crazed, and selfish. They value the person over the group, freedom over restrictions (even when those restrictions might be beneficial), and disorder over order. Many people fear those who have dedicated themselves to a cosmological force for such have learned things that mortals were not meant to know.

Chaos Domain Spells
Cleric Level Spells
1st detect law and chaos*, hideous laughter
3rd augury, blur
5th bestow curse, dispel magic
7th banishment, confusion
9th animate objects, dispel law and chaos*

Fortune of Chaos

Beginning at 1st level, you acquire a number of Chaos Dice equal to your Wisdom modifier + your proficiency bonus. These dice begin as d6’s, but increase to d8’s at 10th level, d10’s at 15th level, and d12’s at 20th level. When a creature you can see makes a roll, but before the results of that roll are determined, you may choose to use a Chaos Die to affect the roll. Roll the Chaos Die, if it is an odd number add it to the creature’s roll, if it is an even number, subtract it from the creature’s roll. You recover spend Chaos Dice following a long rest.

Channel Divinity: Aura of Chaos

Starting at 2nd level, you can use your Channel Divinity to hamper creatures of law.

As an action, you present your holy symbol and evoke your deity’s name. Any creature with a lawful alignment within 30 feet of you that you assign a Chaos Die to subtracts the Chaos Die from their roll, no matter what the number of the die that comes up. This aura lasts until the end of your next turn.

Chaotic Spells

Beginning at 6th level, when you take a short rest you may expend a Chaos Die. You may replace a number of prepared spells equal to the result of the Chaos Die, but must replace that number if you are able to.

Additionally, you when you cast a spell that inflicts damage or requires a saving throw, you may apply a Chaos Die to the damage or your spell save DC.

Divine Strike

At 8th level, you gain the ability to infuse your weapons strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Unintended Butterflies

Beginning at 17th level, when you assign a Chaos Die to a creature, the nearest creature to it is also assigned a Chaos Die. If there is more than one nearest creature, a randomly determined creature is assigned a Chaos Die. Chaos Dice assigned in this manner do not count towards your number of expended Chaos Dice.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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