Circle of Rot

Something slick and black stirs within you, composed of that raw, unmatched power which rages in the wild; where you stride, cities shake and fall. You are the slow but unstoppable force of a hideous and inhuman world behind the illusions of shelter, love and warmth — one without a word for mercy.

Circle Spells

Your mystical connection to the power of ruin infuses you with the ability to cast certain spells.

At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the dark powers.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells
3rd darkness, magic weapon
5th animate dead, bestow curse
7th blight, death ward
9th contagion, dominate person

Grim Armaments

When you choose this circle at 2nd level, you are no longer prohibited from wearing metal armor.

You gain proficiency in martial weapons.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Aura of Courage

Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

Champion of Rot

When you reach 14th level, you become immune to disease. Friendly creatures within 10 feet of you are immune to disease while you are conscious; if a friendly creature is already infected by a disease, the effects are suppressed while they are within this radius.

When you cast a druid spell that targets one or more hostile creatures, you may use a bonus action to make a single weapon attack.

Section 15: Copyright Notice

Legendary Villains: Dark Druids (5E) © 2017, Legendary Games; Authors Clinton J. Boomer, Jason Nelson, and RJ Grady.

This is not the complete section 15 entry - see the full license for this page