Circle of Shifters

There are some druids who are able to use their abilities to avoid attacks and jump back and forth between their natural forms and an animalistic form in order to change the placement of their body parts at different points in time. They are able to do this in order to protect themselves in battle first and foremost.

Animalistic Shift

At 2nd level, you can spend a bonus action to manifest a natural weapon on your body that takes the form of claws which deal slashing damage or teeth which deal piercing damage. This natural weapon can be used to make unarmed strikes which deal 1d6 damage + your Strength modifier.

Quick Shift

At 2nd level, as a reaction when you would be attacked by a melee or ranged weapon attack, you can quickly shift into a more animalistic form for a brief moment, causing the attack to have disadvantage. You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you complete a long rest.

Defensive Shift

Starting at 6th level, as a reaction whenever you would take damage from any source, you can shift into a far sturdier form, causing you to only take half the damage. Once you have used this ability, you must complete a short or long rest before doing so again.

Shifting Organs

At 10th level, you gain the ability to shift the vital organs in your body at a moment’s notice. When a creature would score a critical hit against you, you have a 50% chance to turn the critical hit into a normal hit.

Bestial Form

At 14th level, your Animalistic Shift ability becomes empowered, and the damage you do with your natural attacks increases to 1d10 piercing or slashing damage depending on whether or not you chose to shift into a form with claws or teeth. Additionally, you gain a +30 bonus to any movement speed of your choice when you use your Animalistic Shift ability, even ones that you do not yet possess.

Section 15: Copyright Notice

Boricubos: The Lost Isles (5E) © 2021, Legendary Games; Author: Miguel Colon.

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