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Circle of The Corrupted

Druids within the circle of the corrupted have little regard for the “natural” way of things. Nature and its ilk are boring and poorly designed, badly in need of improvement. To this end, they have learned how to use their druidic powers to twist the creatures they change into and even augment their own bodies with permanent changes. This tinkering with natural order results in strange aberrations and the druid often finds themselves swimming in corruption. But rather than fear it, they embrace it and try to find a way to bend the “natural order” into new and interesting ways.

Corrupted Forms

When you choose this circle at 2nd level, you can use Wild Shape on your turn as an action or a bonus action. Additionally, you may choose Wild Shape forms from medium sized or smaller beasts or monstrosities with a CR of 1 or lower.


Circle of the corrupted druids have the unique ability to mix and match creatures they can change into. Not every creation is a good one and combining two good creatures together does not mean they can use their perceived combined abilities to their greatest potential. For example, attacking with panther claws as a horse is likely no more effective than if the panther used them. To use this feature, you must choose two beasts or monstrosities, that you have seen before, whose total CR together does not exceed your total Wild Shape CR max. You can then turn into a combination of the creatures using the following instructions:

  • Choose the AC and Hit Points of only one of the creatures. You use these two stats while you are in this Wild Shape form.
  • The movement speeds of either creatures can be used. If one creature has a slower speed in a type of movement than another, use the slower speed.
  • Choose the Strength, Dexterity, and Constitution of only one of the creatures. You use these stats while you are in your Wild Shape form. As normal, you retain your Intelligence, Wisdom, and Charisma scores
  • You may use the highest saving throw and skill bonuses from either creature.
  • Damage resistances, vulnerabilities, and immunities from both creatures are used. Resistances and vulnerabilities do not double but having resistance and vulnerability to the same damage type will negate them, making you neither resistant nor vulnerable. Having immunity and vulnerability to a damage type will make you resistant to that damage type instead
  • Senses from both creatures can be used. If both creatures have the same senses, use whichever one is higher
  • You can speak any languages the two creatures can speak but cannot use telepathy
  • You may not cast any spells or use any psionics while in this form, even if the creature you can change into would normally have these abilities.
  • You take all the actions and reactions from both creatures. Use the attack stats for the creature the attack came from, making no changes due to a changed Strength, Dexterity, or Constitution score. If a creature has Multiattack, you may use this action only with attacks of the creature the attacks came from. For example, you may not use an Ape’s Multiattack feature with the talon attacks of an Eagle
  • You obtain limited use abilities from both creatures. However, once the charges are expended, they cannot be recovered until finishing a long rest. This applies even if you exit the Wild Shape and then reenter the same form or even one that uses one of the previous creatures. The CR total you may use to combine creatures in your Wild Shape form increases as you gain levels in the circle of corruption. The CR of the Sample Creatures you combine together cannot exceed half of the max CR you can use, and the two creature’s combined CR cannot exceed your CR max. If you choose to turn into a single creature, with no combinations at all, you may use a CR creature of the Sample Creature CR Max +1. Your CR max increases at 6th level in this class, and again at 10th level, and 14th level.
Table: Fan Service
Druid Level 2 6 10 14
Combined CR Max 1 2 4 6
Sample Creature CR Max 1 2 3 4
Individual Creature CR Max 2 3 4 5

Additionally, you must make a Corruption Saving Throw whenever you use this ability.


Druids of this circle are constantly searching for ways to improve their own bodies. They do this by permanently changing aspects of themselves to that of a beast or monstrosity. They may choose eagle’s eyes, ape’s arms, panther’s claws, or any number of physical traits to imbue themselves with. When you choose this circle at 2nd level, choose one movement, skill, sense, action, reaction, or limited use ability (excepting psionics, spellcasting, and multiattack) from any creature you can change into with Wild Shape. You gain the ability that you choose and whatever physical attributes you would need to use that ability, such as wings, horns, or claws. If you choose an attack, you substitute your attack and damage modifiers for those of the creature when using that attack. If you choose a movement ability, your new movement ability speed cannot exceed your base movement speed, even if the creature’s physical properties allow it to move faster than you. If you choose an ability with limited uses, you must finish a long rest before recharging your expended uses, even if the ability normally recharges with a die roll. You can choose another movement, skill, sense, action, reaction, or limited use ability at 6th, 10th, and 14th level in this class.

Enhanced Decay

When you reach 6th level in this circle, you have become so well versed with corruption that you can channel it, if not exert some minor control over it. While you are in your Wild Shape form, you can use a bonus action to expend one spell slot to add 1d6 Necrotic damage, per level of the spell slot expended, to a single attack. This attack also inflicts corruption against the target, forcing a saving throw against corruption. If the spell slot used is 4th level or higher, the target’s corruption saving throw is made with disadvantage. Additionally, if you gain a layer of corruption, you may choose a corruption effect that is one number higher or lower on the corruption table.

Unstable Evolution

At 10th level, when you use your Wild Shape ability, you may choose a third beast or monstrosity, with a CR of ½ or lower, to add to your creation. This follows the exact rules for combining two creatures but does not count against your CR Max. When you use this feature, you immediately gain one layer of corruption.


At 14th level, you may choose large sized beasts or monstrosities to use for your Wild Shape or Cut/Paste features. If you combine a large sized creature with another creature of medium size or smaller, the size of your Wild Shape form is shrunk to medium size. This only affects your size, not the damage or abilities the creature naturally possesses. If you choose a large sized creature’s ability for your Cut/Paste feature, the body part is reduced to your natural size but suffers no other effects.

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Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021