Circle of the Darkwolves

Darkwolves are druids that intentionally expose themselves to the curse of lycanthropy, attenuating its advance through eldritch rituals and allowing them to change slowly but surely into a special type of werewolf.

Skin-changer

Unlike a true lycanthrope, darkwolves do not pass on the curse of lycanthropy with their bite, and they are themselves immune to the curse of lycanthropy.

Starting at 2nd level, if outdoors at night when the moon is visible, you can regain 1 use of Wild Shape; you must finish a short or long rest before regaining another use.

War Form

Starting at 2nd level when you choose this circle, you can use Wild Shape to take the form of a wolf or dire wolf.

Starting at 6th level, you can use Wild Shape to take the form of a werewolf in hybrid or wolf form, though you still do not transmit lycanthropy.

You may use a bonus action to Wild Shape into a War Form.

Red in Tooth and Claw

Starting at 6th level, while you are using Wild Shape, your natural attacks count as magical for the purposes of resistance and immunities.

Packmaster

Starting at 10th level, when you conjure any kind of wolf or dire wolf with a spell, the summoned wolves gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. The natural attacks of these wolves deal bonus damage equal to your proficiency bonus.

Blood Rage

Starting at 14th level, when you are in War Form, you can use a bonus action to make a single bite or claw attack. Additionally, when you are in War Form, you may use your own proficiency bonus when making a natural attack.

Section 15: Copyright Notice

Legendary Villains: Dark Druids (5E) © 2017, Legendary Games; Authors Clinton J. Boomer, Jason Nelson, and RJ Grady.

This is not the complete section 15 entry - see the full license for this page