Circle of the Forest Kingdom

Druids of the forest kingdom have a connection to the deep and dark wilderness and its fey inhabitants. They are strange in habits and outlook, often living far away from ordinary mortals. Their connection to the green is primal, and while druids of the deep wilderness can be kind, they can also be unfathomably cruel.

Bonus Cantrip

When you choose this circle at 2nd level, you gain druidcraft as a bonus cantrip.

Feybark

Starting at 2nd level, you can cast barkskin on yourself without using a spell slot.

Circle Spells

Your mystical connection to the forest kingdom infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to your aspect. Choose that aspect—deep wilderness, greenweaver, or true child of the forest—and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Aspects

Deep Wilderness

You have eyes without number or name; you know where your enemies and allies sleep, and you may find things better left lost. All that your potent sight requires is a little time … and sacrifice.

Deep Wilderness Druid Spells
Level Spells
3rd locate animals or plants, suggestion
5th plant growth, vampiric touch
7th compulsion, dominate beast
9th dominate person, telepathic bond
Greenwweaver

Your communion with the green goes far deeper than that of other spellcasters. You truly become one with the green, with your roots extending into the supernal soil of the faerie realms.

Greenwweaver Druid Spells
Level Spells
3rd locate animals or plants, locate object
5th clairvoyance, speak with plants
7th arcane eye, locate creature
9th legend lore, telepathic bond
True Child of the forest

Some seek command over plants and beasts; you are a much more subtle master, preferring to seduce and guide rather than to assert some rude, fumbling control. At one with the teeming and wild green, you exude potent pheromones from every pore, slowly becoming more spirit than flesh with every sunrise. A beautiful and inhuman creature capable of manipulating the weak-willed with ease, you are most comfortable when tending to the minds of the brutish, simple animals around you as if they were a part of your private garden: with care, perhaps, but little sympathy.

True Child of the Forest Druid Spells
Level Spells
3rd barkskin, pass without trace
5th plant growth, speak with plants
7th blight, conjure woodland beings
9th commune with nature, tree stride

Plant Shape

Starting at 6th level, when you use Wild Shape, you can take the form of a plant creature with a Challenge no higher than one-third your druid level, abiding by all other restrictions n your Wild Shape.

Nature’s Ward

When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.

Green Majesty

Starting at 14th level, you can cast speak with plants at will.

Section 15: Copyright Notice

Faerie Campaigns (5E) © 2022, Legendary Games; Authors Matt Goodall, Jason Nelson, David N. Ross, Neil Spicer, Amber Stewart, Russ Taylor, Linda Zayas-Palmer

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