Circle of the Pagan

A pagan has always known wrong cults, hollow religions, and lying gods. Instead of saints and martyrs, they worshiped mythic beings, monsters, and demons. This led the pagan to Hell, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a pagan’s Journey has only one purpose: to get rid of this sin.

Wild Reaction

You grew up as a feral beast and you react to any attack or aggression as a wild beast would.

Starting at 2nd level, when you take damage against your will, you can use your reaction to use Wild Shape.

Guardian Shape

The rites of your circle grant you the ability to transform into more dangerous animal shapes, embodying the mythic forces who inhabit Hell.

Starting at 2nd level, you gain additional beast shapes as listed in the following table.

Druid Level Guardian Shape
2nd Dark Forest Panther
6th Minotaur
10th Fury
14th Medusa

Strength of the Infernal Guardian

Starting at 6th level, you are infused with grim visions of the kingdom of pain and you gain strength from those visions. All of your Wild Shapes gain the following benefits:

  • Your shape has more hit points than normal: you gain extra hit points equal to 5 + 2 hit points per pagan level.
  • You can use your spell DC instead of the special features and Actions DC listed in any of your beast shape’s stat blocks.

Retribution

Starting at 10th level, while you are in Wild Shape, if you hit a creature with a melee weapon attack, you can expend a spell slot to cause the attack to deal extra damage of the same type dealt by the weapon to the target. The extra damage is 1d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.

Fury of the Wild Shape

At 14th level, when you take damage that would reduce you to 0 hit points against your will, you can use your reaction to transform yourself into one of your beast shapes, which will take the highest possible amount of triggering damage without expending a use of your Wild Shape feature. In addition, you select a type of damage among those dealt by the spells in your list of prepared spells. When you transform yourself, any creatures of your choice within 30 feet of you take damage of that type equal to 2d8 + your Wisdom modifier. Once you use this feature, you can’t use it again until you finish a long rest.

Embracing Your Sin

When you use your Wild Shape feature, you can spend 2 Hope Points to transform yourself without expending a use.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

This is not the complete section 15 entry - see the full license for this page