City Domain

There are many gods of civilization, cities, and the drive towards an urban populace. These patrons of organized life, specialization of trade, stored knowledge, and rejection of the natural world desire the world to become an orderly and urbane place. They are also, by default, the patrons of those who dwell within cities, be they rich burghers or gutter running thieves. The morality of the city is less of interest to them and their clerics than that the city exist and fulfill its function of bringing civilization and order to a chaotic and wild universe.

City Domain Spells
Cleric Level Spells
1st charm person, comprehend languages
3rd clam emotions, locate object
5th nondetection, tongues
7th fabricate, locate creature
9th creation, legend lore

Bonus Proficiency

At 1st level when you choose this domain, you gain proficiency in two of the following: history medicine, or any one artisan’s tool set of your choice.

You add double your proficiency bonus to checks with the chosen skill or tools.

Breath of the City

Also at 1st level when you choose this domain, you gain advantage on any Intelligence (Investigation), Charisma (Deception), Charisma (Intimidation), or Charisma (Persuasion) checks performed while in an urban environment.

Channel Divinity: Urbanization

Starting at 2nd level, you can use your Channel Divinity to bring forth streets in the wilderness or alter the urban environment.

As an action, you present your holy symbol and evoke your deity’s name. All terrain within 30 feet of you becomes difficult terrain for all creatures other than yourself and a number of allies equal to your Wisdom modifier. Inside urban areas the streets veer away from effected creatures, buildings seem to lean in or pull back as they approach, and the pavement ripples under their feet. If outside of a city, pavement pushes up from the soil, walls sprout from the ground, and the hum of thousands of voices can be heard in the background.

Urban Blight

Starting at 6th level, when you use your Channel Divinity: Urbanization to bring forth streets in the wilderness or alter the urban environment the resulting change becomes deadly. Any creature effected by your Channel Divinity: Urbanization suffers 1d6 bludgeoning, piercing, or slashing damage (your choice when you use this feature) at the end of any turn they remain in the area of effect.

Divine Strike

At 8th level, you gain the ability to infuse your weapons strikes with divine energy, sharpening blades in an instant and making blunt weapons more solid. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of whatever type it normally does to the target. When you reach 14th level, the extra damage increases to 2d8.

Pulse of the City

At 17th level, when you are in an urban environment and cast a divination spell, the range and duration of the spell is doubled. Additionally, if the spell offers a save, you apply your proficiency bonus twice to the spell save DC.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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