Cobbler Artisan Specialization

The Cobblers Guild has managed to claw its way to the middle class by laying claim to Saint Ubu, the original shoemaker from Faerie. Ubu’s machinations are well known and his scheming nearly led to him overtaking all of Oz. As such, cobblers are treated with suspicion, a reputation the Cobblers Guild is only too happy to reinforce. The Cobblers Guild also is responsible for the boots that ippei wear, which they helps them traverse the Stagnum.

Bonus Proficiencies

When you adopt this specialization at 3rd level, you gain proficiency with cobbler’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also add the Orgone Engine and Leather material blueprints to your portfolio, and these additions do not count against your maximum number of blueprints owned. If you already have the engine or material in your portfolio, you learn another engine or material blueprint of your choice.

If you have an orgone engine available, you can combine it with your cobbler’s tools as an action to create power tools. These power tools allow you to build creations at a much faster speed than would normally be possible by a single individual.

Advanced Cobbling

At 3rd level, when using cobbler’s power tools, you can reduce the time to create leather footwear from months to weeks (determined by dividing the total number of weeks required by 4), weeks to days, days to hours, hours to minutes, and minutes to rounds. Each footwear you produce counts as one of your invented items.

Footwear Weight Duration DC mod.
High hard boots 8 lb. 2 days -3
Low hard boots 4 lb. 1 day -2
Soft high boots 4 lb. 1 day -1
Low soft boots 2 lb. 2 hours 0

Low soft boots are standard footwear and provide no bonuses to forced march saving throws. Soft high boots reduce the Constitution saving throw DC to avoid exhaustion by 1, low hard boots by 2 and high hard boots by 3.

Master Cobbling

Also at 3rd level, you can add an orgone engine to any footwear you craft. Wearing this footwear causes the wearer’s steps to make no sound, regardless of the surface they are moving across. The wearer also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Footwear of Speed

At 5th level, any footwear you produce with your Master Cobbling feature also increases the wearer’s walking speed by 10 feet.

Footwear of Leaping

At 9th level, any footwear you produce using the Master Cobbling feature increases the wearer’s speed by 15 feet instead of 10 feet granted from Footwear of Speed. In addition, the wearer can jump three times the normal distance, though they can’t jump farther than their remaining movement would allow.

Footwear of the North

At 15th level, any footwear you produce using the Master Cobbling feature increases the wearer’s speed by 25 feet instead of 15 feet granted by Footwear of Leaping. If the footwear is high boots, the wearer also has resistance to cold damage and ignores difficult terrain created by ice or snow.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page