College of Acoustics

Bards of this college take their talents to the next level, and attempt to perfect the energies that influence them. By taking a more scientific approach, these bards can actually increase the timbre, pitch, tone, and most importantly volume of their voice. The outcome is akin to thunder magic in that it leaves a target disoriented and in great physical pain. It is quite the unnerving sight to the enemy to see one of these bards enter the battlefield with no weapon, but then open their mouth and watch their allies fall to the ground one by one, blood streaming from their ears.

Auditory Overload

When you join this college at 3rd level, you can attempt to disorient your opponents. As an action you can hit a pitch that registers too high for normal hearing but assaults the eardrums. The target must make a Consaving throw using your Spell Save DC. On a failure the target is Deafened for the next 10 minutes. On a success there is no effect, and the target does not know they were targeted.

Sonic Screech

Also at 3rd level, you can turn your voice into a powerful weapon. You gain a new option to use with the Attack action. This is a ranged spell attack with a range of 20 ft. You are proficient with it, and you add your Charisma modifier to the attack and damage rolls. The damage type is thunder, and the damage die is a d8. When you make the attack, you can be heard up to 100 ft, away. Additionally, if the attack is successful, every creature within range takes half damage.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This includes your Sonic Screech attack. Additionally, you can use your Sonic Screech as an Attack of Opportunity.

Neural Shutdown

At 14th level, your Sonic Screech evolves to become the ultimate debilitating weapon.

As part of your attack you can cause the target, and those in the area of effect, to make a Consaving throw using your Spell Save DC. On a failure the target(s) are stunned until the end of your next turn and knocked prone from the sheer power of your voice. You can use this ability a number of times equal to your Chamodifier (minimum of 2 times). All uses of this ability recharge on a long rest.

Additionally, your damage die for your Sonic Screech becomes a d12.

Section 15: Copyright Notice

Troubadours & Tenders of the Grove, Pugilists & Pact Makers A Scarred Lands Character Options Supplement By Vorpal Tales Authors: Patrick Warren, Shawn McNamara, Tyler Middleton, Zachery Naldrett

This is not the complete section 15 entry - see the full license for this page