College of Emotion

Students of the College of Emotion master the usage of art and performance to shift and change the emotions of others. All emotion is beautiful and the experience thereof is something to be celebrated. These bards inspire their allies to great heights of bravery, fill listeners with disquiet or nostalgia, and sculpt emotions around them like a delicate sculpture.

Intuitive Wordplay

Starting at 3rd level, you are a master of using your words to shift the emotional reaction of your listeners. When you make a Charisma (Persuasion), Charisma (Intimidate) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

Emotional Sculpting

Also at 3rd level you can use your Bardic Inspiration to shift the effects of other’s words. As a bonus action, you can expend one of your uses of Bardic Inspiration to do one of the following to a creature within 60 feet:

– End the Bardic Inspiration granted to the creature by another.

– Impose a penalty to their next saving throw by the result of your Bardic Inspiration Die.

Emotional Universality

Starting at 6th level, you have gained the ability for your words and intonations intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum 1).

The chosen creature(s) can magically understand you as if you had a shared language for 1 hour. This does not cause mindless creatures, or creatures without emotion to experience something they would not normally be able to.

Once you use this feature, you can’t use it again until you finish a long rest or you expend a spell slot to use it again.

Transcendent Art

At 16th level, your performance transcends magic.

As an action you may use Charisma (Performance) to end the effects of a spell. The spell or effect must be one that affects emotions, like heroism or fear or one that imposes the Frightened or demoralized conditions. If your Performance check result is greater than the saving throw DC of the spell (or what would have been the DC if it were an offensive spell in the case of spells like heroism or good hope) the spell is ended. The target creature must be within 60 feet of you to be affected.

Additionally, you may use this ability as a reaction when a creature is casting such a spell or using such an ability to end it or replace the spell cast with its thematic opposite (subject to GM approval). The thematic, opposite spell must be of the same spell level or lower.

You can use this ability a number of times equal to your Charisma modifier (minimum 1), and you regain all expended uses when you finish a long rest.

Section 15: Copyright Notice

GoodHope - Crushing Despair (5E), © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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