College of Hope

While some prefer to focus on survival of the body, equally important is survival of the soul. In a land with very little light and warmth, it is the bards in the College of Hope that bring comfort to the people of Fenrilik. This makes Fenrilik’s bards well-loved members of society, as their songs chase away the despair and anxiety that come with living in the cold north.

Comforting Touch

When you join the College of Hope at 3rd level, you gain the ability to boost morale and determination with a simple touch. When you touch a willing creature, you can expend one use of your Bardic Inspiration to grant them 2d6 temporary hit points for 10 minutes.

The amount of temporary hit points this power grants increases to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.

Calming Words

At 3rd level, you are able to quell the fears of others.

Whenever you speak kindly to a humanoid alone for 1 minute, you can soothe their worries and offer them courage while establishing a temporary bond of trust. For the next hour, they have advantage on Wisdom saving throws against being frightened and you have advantage on Charisma (Persuasion) and Charisma (Deception) rolls against them.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Song of Warmth

At 6th level, you can lure the souls of the freshly dead and learn their secrets. When a humanoid dies within 30 feet of you, you can use your reaction to hum a sweet melody that lures the target’s soul into a glass container in your possession. You must do this immediately upon the target’s death.

Once trapped, you can use an action to create a telepathic bond, allowing you to communicate with the target’s soul.

You do not need to speak a common language in order to understand each other. While this connection is in place, you have a +5 to Charisma (Persuasion) checks against the soul..

The soul fades from the jar 10 days after being caught, during which the soul’s body acts as if under the gentle repose spell. You may only have one soul trapped at a time, and you can release a soul as an action.

Stubborn Optimism

At 14th level, your optimism becomes contagious. As an action, you can imbue magic into an encouraging phrase and whisper it to a willing creature within 30 feet of you.

As long as the target can hear and understand you, they will gain the following abilities:

  • Advantage on Wisdom saving throws
  • The target cannot be frightened
  • The target may use their bonus action to whisper the phrase to another creature within 30 feet of them.

These benefits leave the current target and pass on to the new target.

The phrase’s magic fades after 10 minutes, but those under the phrase’s influence will be left with a general sense of hope and well-being. Once this ability is used it cannot be used again until you finish a long rest.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

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